Due to the fact that the current iteration of the crafting system is mediocre at best (something which the community actually largely has consensus on!) I find myself trying to run as many damnation quickplays as humanly possible when I’m on to farm plasteel. I understand completely that Fatshark wanted to weigh the quickplay system to favour their sparkly new map, The Carnival, but after a few dozen games I’m finding it to be nearly impossible to roll a different map. My games are like 90% Carnival. None of the players I know (and admittedly that’s not more than about 10 people) enjoy playing this map, so that leads me to believe people aren’t queuing it manually.
It’s getting really tiring playing this excruciatingly slow map over and over, especially when the material spawns are concentrated on the back half of the mission, meaning in the rare cases that my team wipes in the first 10 mins, we get literally nothing of any value in return. The map is new, is slow, and I don’t want to always be playing it in quickplay.