Internal testing and beta testers, but at that point you are already facing possibility of the sunk cost fallacy, because in order to test it has to exist!
It needs not existing imho, Mortis trial could have been expanded into a siege mode or something or we could have moved forward with the story.
Instead we got soulless rewardless mode, with Fatshark labouring under a misapprehension that the charity this community extends to them because of the reasonably entertaining gameplay loop in regular missions will carry into a new mode!
And that was a mistake and a failure on their part, leaving them with a real case of full blown sunk cost fallacy, and a part of playerbase that is already taking the lack of new map with increased animosity towards the new Expeditions content before its even released!
A perfect case of sucks to suck that could have been avoided by working on the content thats already there waiting to be worked on o7
Anyone whoâs ever played a video game, especially Darktide, would have known what was wrong with it if they werenât an incompeâŚinadequateâŚshareholder-serving manager.
Donât forget arrogance, we made it so it must be gold and they gonna like it aspect of it.
Expeditions gameplay is one thing, people being totally perplexed and asking âWhy the F are we actually doing this?â was easily predictable and entirely avoidable by giving people some measure of reason to play it!
You can make new weapons to sell stuff? Cool, how about making new weapons so that you donât murder the fruit of your work, right? I mean not even new weapons, just slighty different new mark of one weapon for each class!
Create a gamemode nobody asked for instead of content for the main gamemode;
Spend months fixing this gamemode instead of content for the main gamemode;
Watch how nobody will still play it, like it was with Mortis Trials.
see i just wish we could skip the âover timeâ aspect, I donât know how long âover timeâ means to you, but to fatshark âover timeâ means over the next ~2-3 years with the bare minimum amount of communication in between
You shouldâve seen it at launch. Pretty sure we were still playing the âbetaâ a year into release.
With regards to crafting, yeah for a while it was probably the single most consistently demanded feature. FatShark seemingly tried for a very long time to avoid doing so. I vaguely remember them only relenting once the player count reached a pretty damn low level.
Now, in the interest of fairness, this could be one of those things where âcorrelation doesnât necessarily mean causation,â and maybe they didnât actually need any such convincing. But weâll never know because THEY NEVER SPEAK.
Chaos wastes were immediately good, immediately rewarding, immediately fit the climate of the game, immediately drew the crowd. If this is just the beginning, I donât want to see the end. This just looks like they had no idea what they were actually implementing and a dev at the high end had a âgood idea to rip off hell diversâ but no one knew exactly how to do that with the game mechanics we have currently.