Please preserve the new mission's audio mixing and fix old missions' mixing

Presentation should come before meta gaming. As such, please discontinue the trend of lowering the music volume during missions, which seems to happen semi-regularly.

  1. Do not mess with the audio in the latest Carnival mission so that “players can hear better”. It’s good as it is.
  2. Fix the volume Imperial Advance plays at in all missions. It used to be nice and hearable. Currently, it’s awfully quiet and I presume it’s so that some metagamers can hear specials and elites better. Don’t care, music is more important than low-skill players needing crutches.
  3. Return the waiting for the elevator event on the forge mission to the state it was during pre-release, where the elevator took a long time to arrive and thus Imperial Advance could play for longer.

And no, I can’t just lower the volume of everything but the music, because the volume mixing of the soundtrack varies in missions. If I raise the volume on Music just so I can hear Imperial Advance better, then other tracks in different missions will become too loud. This is an audio mixing issue and FatShark needs to fix it.

Jasper Kyd deserves to have his music treated better. The community is proud of the Darktide OST, I know FatShark is also proud of the Darktide OST. So then why do we have this issue? Pls fix.

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We need consistent volume levels throughout the game. If someone can’t hear specials because the music is too loud for them, they have the option of lowering the volume of the music.

If FatShark are mucking about with audio levels from stage to stage in the backend, perhaps that explains why enemies that USED to be clear/consistent (Crushers were distinct and not sneaky OHK machines, Ragers babbled inanely, Trappers constantly chortled about catching you, Maulers scoffed at loyalists, Muties yelled, Bursters beeped), and presently they seem to be stumbling all over each other’s audio cues.

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