Hi there,
Ive recently been getting alot of my friends play Darktide and im trying to keep them motivated to continue playing. But im running into a bit of a problem. Its also something thats been bugging me for a while but while im not to bothered about specifics, I notice my friends are. The unclearness of alot of the terminology used in the game. Specificly in weapons and the skill tree.
Could it be possible to get some explanation of these ingame terms? Preferably ingame? Il explain what I mean… Alot of perks use terminology that (as far as im aware) isent explained… anywhere. I can google the term and alot of times il find people on reddit talking about the terminology. But id like an explanation from the developers. Not hear what people THINK it does.
Im currently logged into my Zealot. So il take a few examples from my Zealot’s selection of weapons:
-Shattering impact. lvl 1 perk on boltgun. Target receives 1 stacks of 5% brittleness on direct projectile hit. Lasts 5 seconds.
What the hell is brittleness? I THINK it lowers armor. But the game doesent tell me. Can you…stack these stacks? The game doesent tell me either.
Fan the flames. Lvl 2 perk on purgation flamer.
Primary attack Ignores 40% stagger resistance on burning enemies, as well as dealing +35% impact.
Does the effect also apply when your weapon is braced? What is stagger resistance? What is impact?
-Terrifying barrage. Level 2 perk on Columbus mark V infantry autogun.
Supress enemies within 6m radius on close range kill.
What is close range? 2 meters? 5 meters? 10 meters? I know you can tell in the psycanium by trial and error. But giving a number sounds like an easier way for players to know what a close range kill is.
Substained fire. Level 4 perk on a Zarona mk IIa Quikdraw stub revolver
+20% damage on Third and fourth shots in a salvo.
It is a semi-automatic weapon. What counts as a salvo? Continues fire? Just the 3rd and 4th shot? Does there need to be a set time between the shots?? Holding the trigger only fires a single shot so kinda makes it hard to tell how this perk works. Ive tried firing as fast in a row as I possibly can but the perk doesent show up in your list of perks (do any weapon perks) so its very hard to tell if the perk is even working… All the shots (outside of crits) do the same damge. i used the carapce armoured ogryn as a dummy as most other targets dont survive for an entire clip…
Savage sweep. Level 3 perk on Turtoisky Mk VI heavy sword
Hitting at least 3 enemies with an attack, increases your cleave by180% for 2 seconds.
What is cleave? Some weapons have the trait and some dont. The weapon itself has ‘cleave damage’ and ‘cleave targets’. So does it boost one of these perks? Or none of these? All of these? Is cleave just ‘any attack that hits more then 1 target’ or is it referring to a specific stat? What does boosting cleave do?
I could go on for every weapon and every waeaponperk in the game but ALOT of these perks arent really clear about what they do. Some perks boost damage and others power for example. Is the effect the same? I have no clue… Its kinda hard to make educated guesses on whats usefull to have and whats not. And the example perk on the revolver that refers to a salvo is just outright confusing.
For the skill tree im also left with alot of questions very often. One of the biggest ones one for me has to be aura and coherency size though. What is the standard size of coherency aura? If you have an aura is it always the same size as your coherency aura? Are they both the same? I sometimes see perks that increase 1 or the other and an increase of 50% can mean an extra meter range or several meters in range. But without knowing how big the aura even is, its hard to tell how usefull it even is. Some way of seeing your coherency/aura size ingame would be helpfull. Maybe a toggable function as I can see it beeing unhelpfull in tense fighting but beeing able to see at a glance what the size is would be helpfull.
That said theres plenty of other things I can point out that arent explained. Il list a few that just have me personally puzzled.
-Toughness damage reduction.
See it alot on the zealot and a few times on the psyker. Dont recall seeing this on the veteran? But what does it do, exactly? It sounds like it reduces the toughness damage that you receive per hit. So a 100 damaging hit with 10% toughness damage reduction would do 90 toughness damage? This is just me guessing, its explained nowhere…
The punishment perk on the zealot tree.
Melee attacks that Hit at least 3 enemies grant +30% impact strength for 5s. stacks 5 times. At max stacks gain Uninterruptible.
What does uninterruptible mean? I assume it means your charged attacks dont ‘reset’ after beeing hit in melee. But its explained nowhere. What is impact strength? Is it the same as damage? Is it the same as stagger because ive seen it used together with stagger alot. Explained nowhere.
Again could on go for skill perks as well but I think ive made my point. The game does a poor job of explaining its own mechanics and this makes it hard to tell what gear and what skill points are worth taking. Ive gotten friends join me on xbox and im always bombbarded with questions. As im the group ‘veteran’ when it comes to this game im it trying to show them the ropes, if you will. And ive noticed that every time that I have to tell them ‘I dont know, it isent explained’ it kind of discourages and demotivates them. Theyre all starting fresh from lvl 1 and someone with hundreds of hours in the game cant anwser basic questions to them. I think for the longevity of the game it would benfit alot from basic explanation of game mechanics.
It doesent need to be overly complicated. The weapon perks that you can mouse over for each weapon in the ‘inspect’ window give an easy explanation of what the perks/statlines do. And at the same time also give the player a wealth of knowledge what raising or lowering of these numbers means in the long run.
Doing something simular for every perk/effect/trait/whatever would go a long way of solving this kind of confusion. It would allow the playerbase more ways to find synergy in their builds and maybe inform them of mechanics they dident even know excisted which only helps to make your game be played more in the long run.
If it takes to long to implement ingame just listing it on your website somehwere would work a pinch as well. Heck, post it here for all I care But just having the information available to your players would help a bunch in keeping my group of friends motivated to continue investing time in this game!
Thanks in advance