Please buff the Pack Master

yeah 10s of -10% sprint speed, -300% dodge recovery, 150% stamina regen delay and 200% extra stamina cost sounds intense. when and if he gets to land 2 hits…

Maybe they could buff Scab Capitans And Dreg Champions while were at it? Both are also extreme pushovers, and it sucks since the entire assassination missions lead up to a fight with them. Make them live up to their names FatShark, please.

Their knockdown states while voidshield is disabled are lame. It feels like wailing on a cripple - not good.

How about instead of getting knocked down on void shield disable, they throw a smoke bomb down, pull out a sword and get extra melee attack speed, extra aggressive for a period of time.

Players can choose to take the higher risk in melee combat or backup and dump rounds in him instead.

Kinda wish we had more boss fights a la VT2. I wonder if there is an adventure mode map planned where we fight an Ogryn Pack Master at the end.

Maybe they could have something more original? Like Scab Capitans could be more brutish in their fighting style, with more health and more impact to their attacks. Their charge could be faster but dodgeable and they could be able to charge through players, that stand in their way, to get to the reject they are currently targeting. The impact of the charge should take away an entire stamina bar if blocked and if the player failed to dodge or block, they could be either thrown up into the air like when knee-kicked or get downed for an entire second, like they do in Vermintide 2, if hit with the Bestigor charge.

And the Dreg Champions could be faster in their attacks, because the mace is very easy to dodge, and/or increase the range of the impact when it hits the ground and make it knock players away. Also, if their health would be fully drained they could be transformed into a Chaos Spawn since it would fit the Nurgle theme, and it’d make sense lore wise, since it’s essentially a punishment for failing the Grandfather. It was done in Vermintide 2 and it worked there.

Bosses should show up as a solo fight for the team. Spawn waves of enemies while we face a boss its bs. That way devs could be creative and give us some interesting fights. The Pack Master with his dogs should be a real threat to the team. captains should bring some maniacs with him and buff them, the rhino should bring something to the fight. They just show up and director spawn waves and waves of enemies c’mon.

Yeah, both are good ideas.

Also good, Specialist spawns should be turned off during Boss fights IMO, making the Bosses actual threats would reduce the need for Specialists during their fights.

Does the houndmaster summon hounds, or does he just have a set initial amount? Because if its the latter, he definitely needs to be spawning more as the fight goes on.

Could have a phase every 25% or 33% of his health bar where he becomes immune to damage for a second or two, roars into the air, and summons more hounds to him.

I’m unable to play the game since the update dropped so I can’t really give an educated opinion, so I apologize in advance if this sounds unfathomable:

What if pack master is a roaming/common enemy instead? Like crushers and bulwarks? Maybe nerf him a bit and make him a regular guy, that way, “ogryn spam” maelstroms/modifiers/events would be more dynamic and different.

He is supposed to be the first roaming monstrosity according to his blog, but we probably won’t see it in action until added to the other modes.

I don’t think monstrosities CAN roam in expeditions and I only see any of them from events or intensity getting high enough.

Couple that with the sheer amount of chaos you’re dealing with in prolonged engagements and it really seems like expeditions was possibly THE WORST mode to introduce Packmaster in.

First time I fought him, didn’t notice hounds and he was dead in ~10 seconds. Didn’t notice any effect on my cyber pup.

Second time, finally saw the seemingly only 2 hounds he spawns, they’re pushovers. Also pinged him with the cyber pup and watched specifically to see what happened: he swats it away to no ill effect. The only difference to other bosses is your mutt can’t attach. That’s it.

Third time, I actually let him hit me with the debuff. The worst part of it is the screen effect, at least for space cop/zealot. Maybe the other classes suffer more from it.

Big time bust boss.

That’s why I think it could work as a more common enemy type, maybe.

Like, it gives an excuse to replace a few crusher patrols with this guy instead.

I’m not sure if I’ve seen plogryn here but the other bosses appear as patrols as well. The beast of nurgle looks like its getting walked like a dog, and the spawn’s walking animation is hilariously janky. When the cultist mentions their chosen servant on comms, it means a boss was generated on the map somewhere.

Now that you mention it, I have seen this. I just assumed it had spawned from an event and was bugged on geometry or something.