I swear.
Secondly, specials are working as intended? With all the actual examples of Gutter runners being able to blink strike again, the sound profile of teleports being blotted out by the placement of a flagbearers placement, the screwy AI on two specials in general (with its own topic and examples including an entire envelop of video footage) and sackrats still just being loot pinatas because their spooked AI is back to 1.2 levels of idiotic. I can’t believe anybody could make this statement. Ghosting, sliding and skating, bugs such as jump and walk being unreliable in the same locations of every map 100% of the time, etc etc.
For the umpteenth time and I guess I’ll have to say it an umpteenth time more
This is not a difficulty thing. This is a game feel thing. 4 specials being able to target the same person is icing on the cake. Legend played the “correct way” is boring and mundane. Cata is great. Legend is awful, directly related to bugs and balancing. But more than that, given what’s happened to builds, for at least my career in particular, it’s also frankly boring.
Here have some more games I quite literally just did just for you
Quite literally in Legend and a quarter of the maps in cata I feel confident no matter what that I’ll see a clear. But it’s not fun. Difficulty =/= fun. Hard =/= unfun. Frankly I don’t think I can break this up any more than I already have.
Oh and a tiny footnote
Game feel and dwindling numbers are neither mutually inclusive or exclusive. It follows trends. An expansion came? Old players peaked their heads in. There was a sale going on? New players peak their heads in. Afterwards they either mesh with the game or don’t and go away. There’s absolutely nothing that I or anybody else can draw from any community numbers because there simply isn’t enough information.