Player count is going down

If you’ll check my history from “since Legend came out” you’ll note that I directly address a lot of them. And if you don’t want to do that I’ll make it easy by linking it here: The 4 S's: Sight, Sound, Spawns, and Specials - #18 by Darth_Angeal

And no. They fixed a lot of these issues, or made them inconsistent as all hell. Enemies popping out of actual thin air hasn’t been a thing since like before even the second BBB. Not even just 1.6. We have a reasoning behind that, this was forked development that occurred ages ago. So bugs smashed that we’ve lived without are back again
Fatshark Hans talks about that here

As for something abstract as “fun” and “feel”? Well as I’ve said before:

Though to be clear. I’m not going to entertain “the game is the same”. So you’ll excuse me if I ignore that part of the retort.

Moving on

Remember 1.08? I remember 1.08. I also remember 1.3. 1.3 was when they made dodging an actual thing you could depend on to avoid damage, because enemies sliding and rubber banding made the impact of raw movement speeds inconsistent, as you never had a clear record of when you were going to get snapped to by an attack that happened four score and seven years ago.

The dodge changes that happened AFTER 1.3 were over the top sure. The ones before and including 1.3 were fine. If they wanted to reduce dodging being a universal tool, and frankly they should have after they overbuffed it again in 1.6 turning every player invulnerable, all they had to do was go to either the 1.3 change or change the ability that were causing problems. They changed attacks for halescourge, for spinemanglr, changed ults so their dash properties worked accurately as a dodge. All of these being great changes. And then…? We now removed back dodge as an option. Alright fine.

Well whatever. Enough of the history. That is then. Now is now. As my old man used to say “‘Used To’ died Yesterday”.