For context, current Pink heals 1200 HP/s to all enemies
Rotten Armour got “fixed”, and now it includes Melee damage too (They’ll take less ranged AND melee damage when at higher HP, but more ranged AND melee damage when at lower HP)
Contaminanted Stimms got its Blue effect nerfed, but I didn’t find specifics yet (will edit thread when this happens)
A great fix to certain modifiers being trash would be letting players pick modifiers on their own assignments. Asking for the unthinkable, but damn, it would instantly show Fatshark which ones are actually fun if they look at what people play at H40. These little micro adjustments don’t do much.
Classic Fatshark. The issue with “pink” isn’t the heal potency, but how it interacts with interaction with other Havoc modifiers, hyper-density issues and visibility of the aura on tightly packed enemies.
It can also heal in-between your combo attacks. You hit heavy one, follow up by heavy two, and the target heals during that pretty narrow time window.
Obviously those picks actually require writing some code, beyond changing one value…
I don’t know why they wait to do small number tweaks like this so late after they release a modifier. It’s been months and anyone who plays havoc consistently is used to them now. They’ve been solved. The vocal minority that was complaining about them didn’t bother to adapt their builds and synergize with their team, and they won’t be placated by these small changes. The rest of us will just be annoyed that the highest difficulty, with a steep barrier to entry, designed specifically to be punishingly hard, just got arbitrarily easier for no good reason.
If you’re going to nerf new modifiers, do it quickly after they go live, before the majority of players have adapted to them. By waiting, you frustrate the maximum number of players possible.
WTF? I wonder whether it includes explode damage and dot. If not, inferno staff, flamer and gauntlet will be the three most needed weapons in rotten armour.
Blue Rotten Crusher takes something insane like 10+ heavy weakspot hits to die with most melee weapons, Rotten should be nerfed into the ground along with Garden