Fixing Rotten Armour in Havoc

Very simple changes Fatshark, those being:

  • Ragers, Maulers and Crushers full armour is now Infested
  • Make Ragers, Maulers and Crushers have 20% more HP
  • Make their DR (and vulnerability at below 25% HP) apply to DoT and Kraks/Rockets

Congrats, now there’s an interesting modifier that will encourage people to change weapons and use stuff like Evis, Falchion, Chainaxe (Ranged bullet weapons too!) and so and so, without being forced or encouraged to run DoT and kraks

3 Likes

You know that’s what always bugged me about Rotten Armor. I thought that when the devs said it changes all armor types of affected enemies to Infested type, I thought that they were talking about the armor type Poxwalkers and Dogs have.

We could always just nuke Havoc from Orbit and most of these balance issues will fix themselves.

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I’ve had fun playing Havoc 40 in the past, but I’m not certain that the mode’s implementation benefited Darktide or its community.

Did we really need this mode?

What more does Havoc bring than cosmetics and clout for a very small percentage of the playerbase?

You cannot set modifiers yourself, but if you could, I would have played the mode often just to see what crazy and insane combinations of modifiers you could come up with.

Lots of ways that Fatshark could have made Havoc fun, but it isn’t in its current implementation because it’s completely devoid of creativity and just made up off RNG DIFFICULT HURR DURR. :clown_face:

3 Likes

Are you crazy? That would only make this modifer more difficult. The most thing they should do is reducing the whole tiers damage resist percent. 50% at full health should be okay.

I prefer what it like in season 2. Three colors plus two the other modifers makes game challenging and diverse. After classes rework and new modifers came out, everything became endless and boring. I got higher character strength but less builds playable.

3 Likes

Not really

Idk why using the term “clout”, cuz the mode itself is fun, it’s a good challenge like Cataclysm is on VT2

The only issue with Havoc regarding gameplay is the shown modifiers (the Big 2 you get each mission) not being properly balance among each other

Everything else is fine about it

How? Them no longer being Carapace/Flak but instead being Infested (like I mentioned in my first point) would allow weapons like Eviscerator, Chainaxe and Falchion to shred through them.

Isn’t that what we want for Havoc? Unique modifiers that change how you play?

It doesn’t matter. Both of the changes should be okay.

I’m a little bit confused on what you’re trying to say

If we make a lot more melees (and now, ranged options) be viable against rotten because they’ll become infested

Do we need kraks/rockets and toxins/fire/soulblaze killing them extremely quickly?

Exploding and overtime damage can reduce the enemies current health percent. Which can bonus target damage to rotten amour. It should keep up to be a countermeasure.

I mean I do understand how it works

What I’m asking I that, if we don’t need a countermeasure anymore, is it a good thing that we still get an option to take them out extremely easily?

Just reduce their numbers by half and make them roaming squads that cannot spawn out of nowhere

1 Like

Isn’t this a Rose-tinted Glasses look of Havoc? Even before Rotten Armor there were complaints that the AI director spawns just way too much armor and Crushers.

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Of course, but if we had Season 2 all over again, with current Reject power (after bound by duty update), Season 2 would look extremely easy in comparison

they cannot really spam anything else, we need 2 dreg melee elites and 1 scab melee elite, plus more horde enemy variation

This is what i wish they had done in the first place.

The amount of confusion that modifier has caused hurts my head.

I actually think this might be kind of cool. A modifier that would still add a kind of difficulty in that it would make all armor take longer to kill, but also allows for some unusual weapons and builds to do it.

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