Pickpocket change is unfair to autopistols

No offense but that’s not at all the same play style. Close in ranged combat, like zealot but with guns, was the pitch.

This is not at all impossible to recreate without ruining the game and I can prove it pretty simply.

What is the TTK?

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If the time to slay is too low - adjust it until its high enough not to steal everyone’s fun. Its literally that simple. Mind you we’re not even looking at the qualitative difference here between these outputs. Desperado I’m traversing a lot more terrain while doing this, relic blade I’m holding the line. I have better times on Piety and Martyrdom. In any case the specifics do not matter - the point is the same. If its killing enemies too fast then slow it down and it won’t be a problem. Because the goal, in my view, is to make sure one playstyle doesn’t rob fun from other players. Not to make everything evenly ‘effortful’.

Addendum:
Guns do not have infinite cleave. They are able to be balanced in a way that doesn’t remove fun.

Dual Stubs are not the same as dual autos. There was impacts on some weapons greater than others. I’ve been using dual stubs besides when I hard-cary pubs for most of my games on Scum and they are largely unaffected by this change as you say.