i dont understand this one?
its that many people dont like the randomness of the Crafting system.
and i did say that some randomness is good, SOME but too much can be,⌠TOO MUCH.
Itâs an injoke.
Fatshark has a very deep history of incorporating RNG systems in just about everything and whenever they do, their community tells them not to and to change it - Which Fatshark eventually ends up listening to somewhat, just to go back on it the very next game release (See VT1 â VT2 â Darktide itemization).
That should be enough context to understand.
lots of good memories, and friends we made along the way.
would be amazing if we got red weapons for Xmas, a guy can hope right?
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would be amazing if we got red weapons for Xmas, a guy can hope right?
everyone is talking about Red weapons as if its something every game has.
most games just have ( Gray > Green > Blue > Purple > Gold )
so where do there RED weapons come in?
Vermintide 1 and 2
Itâs mentioned because it was in their previous games. They always had perfect stats. A darktide equivalent would (presumably) be a 380 base with only T4 perks and blessings.
But they will likely do something with those bars being able to go past 80%. Maybe a 400 base weapon will end up being the max.
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so where do there RED weapons come in?
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Vermintide 1 and 2
Mostly this
Added Poll to Topic Vote please!!!
poll so Locks on Weapon has been a hot debate topic, and their has been many ideas on how they should be handled. so i thought i would try a different approach, let us Consecrate into Perpetual(Red) Weapons. Below are the Current costs to upgrade a weapon through the Consecration process. Level Plasteel Diamantine Profane to Redeemed: 150 0 Redeemed to Anointed: 200 0 Anointed to Exalted: 400 125 Exalted to Transcendent: 700 300 Total (Profane to Transcendent): 1450 425 âŚ
Link it
i donât just want, âred weaponsâ, though. i want, like, âexoticâ, weapons with unique blessings/abilities. the crafting does suck in this, but iâve already got godrolls for most of the stuff i want(so far), and any ability to perfect them would just be very minor at this point. i want something more uniquely powerful to look forward to farming.
tbh, upgrade to the crafting at this point would be a godsend lol
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Link it
i did
You didnât needed to bother as if even if all the forum user voted and the majority vote to add red weapon it will still be considered by FS as only a tiny vocal minority âŚ
we can hope though
I donât care if it costs 25000 plasteel, I just want a path. All Iâm asking for is a guaranteed path.
same
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allow Diamantine to be traded for Plasteel at Hadron.
If you were not advocating for more plasteel costs, plasteel wouldnât be a problem in the first place.
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Its stats are increased to a 375-400 weapon(65%-85% in all 5 stats, 75% average)
Currently this fundamentally goes against the design philosophy of weapons (nothing has over 380 base, stats cap at 80%). Do I think this should change? Yes, but I donât think invalidating weapons people already have is the way to go about it.
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and allow Weapons Stats to be Rerolled at Hadron.
(for a cost based on the weapons level)
No. No more RNG. No more gambling. We have had to put up with this enough. We deserve better than RNG. If they are going to rework or add new things, I want no RNG to be a part of it.
I stand firm in the belief that reds should happen, eventually, but not now. What we need now is a reworked crafting system. Until the crafting changes I fundamentally do not think reds should be introduced as anything more than items that spawn with 380 base, tier 4 perks, and 2 tier 4 blessings. They should, with the current crafting system, just be a weapon that spawns perfect.
If crafting changes then we can discuss making reds something more. If they increase the limit from 380 to a higher value then we can discuss higher stats. Locks need to go, no one less lock, all locks.
#BreakTheLocks
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If you were not advocating for more plasteel costs, plasteel wouldnât be a problem in the first place.
well if Red weapons were implemented as described here the cost would be lower in the long run.
as players wouldnt have to spend tens of thousands of Plasteel to get a good weapon,
Circular reasoning. I disagree with many of the proposed things here for reds so no, you are complaining about plasteel costs while advocating for increased plasteel costs and saying your âsolutionâ with fix it. You are creating a problem to sell the solution.