If they are a sort of player who rushes and rage quits, I’m sceptical about them actually performing better with the team than a bot does.
And I’d rather have a bot and get another player later, than be stuck in a game with a sort of player that would rush and rage quit, who, under a penalty system, would stay in the game and continue being bad.
And if somebody is prone to being selfish and rage-quitting rather than working together with the team, having to cooperate with them won’t be any fun or good for anyone involved.
And everyone in the lobby avoids having to play with them. Otherwise, such a player may stay in the game, figuring that waiting for a revive is better than waiting for the penalty to end.
And you guys caring about people leaving mid match is a ‘you’ thing just as much as some of us not caring for that.
The thing is, I host a lot, and I will always prefer a bot to players prone to reckless behaviour and abandoning the game. I think it’s much better to have those people leave instead of them continuing to be in my games, and incentivising them to stay is bad imo as I don’t foresee them changing their reckless nature.
I also think it’s just better to let people leave in general - this week I’ve been hosting a lot of Twitch Twins games, and I’ve had players join who were underskilled for this difficulty, and some of them would leave mid-game. I don’t mind them joining and trying their best, and I also understand them leaving when they realise it’s too difficult for them to enjoy. I partially prefer it when they choose to leave, because they are often replaced by regulars who play these with me consistently.
I’ve also had one of these guys have a worse day, as in, he’d die during very difficult situations, and he eventually left mid-game because it was obvious he wasn’t having fun, and I think it’s better that he wasn’t chained to us and could play something else.
Another thing I’ve had happen this week is a player who after we started the game, realised he had wrong THP talent and so left and rejoined after changing it, something which I already mentioned already but only got a ‘nuh-uh, bad reason to leave’ answer to, even though it makes it better for the entire team for him to switch.
Also on the topic of cooperation, what I also said before is that I will leave when I see that I joined a game with a build that I don’t like. I don’t understand how me joining and leaving 3 seconds after would realistically disrupt the cooperation of the team and warrant a penalty in any way. And I know I’m not the only one, since whenever I have a Lingering Flames BW join my hosted basic Twitch games, the number of player who join and leave immediately afterwards changes from practically zero to a lot.
Ultimately, I prefer to have players who want to leave, be able to leave and I think it’s net positive to have them do it, and some of you don’t. I don’t think we can really change anyone’s mind on that. Where I might agree is when it comes down to penalising hosts for shutting down games mid-run. That’s something that I might see as a good idea, since them doing that literally prevents the rest of the team from continuing the game.