Just wanted to come back to this, because in another thread from 2018, Temporary punishment for leaving game, you stated the following:
I’d like to see a hosting specific penalty. Like if the host shuts down a game when people are connected, they get banned from hosting for an hour or something like that. They’d still be able to join games or play private of course. A fits-the-crime punishment that would encourage people to stick it out till the keep before disbanding.
I assume back then you didn’t have many hours in? You probably didn’t have all the red items or whatever either. So you found leavers to really inconvenience you at the time, and you targeted hosts specifically.
Now 8 years later, you probably have everything, so you play for fun.
What we can take from this is that when you are effected by leavers, it’s a big issue and you demand punishment. However as long as you get to have fun, it doesn’t matter that your actions ruins games for other people.
I think everybody can agree this is selfish.
This is why I can’t trust people who are against a penalty system. It’s all double standards from them.
In the same thread, another one from @Argonaut14:
Some kind of debuff for consistently dropping when you get downed or dropping as host might be something to consider, but if I get a debuff because someones connection breaks then I’ll be annoyed.
Now he states the following:

I’m Still against a penalty system
Same exact thing? You got everything now, so it doesn’t matter that you ruin other peoples games as long as you get to have fun?
How many users who responded in this thread can other readers actually trust?
I think the developers really neet to consider a penalty system for this game, or at least implementing ones in their next game.
Because clearly more veteran players feel entitled, and there actions ruin it for new players. A penalty system will keep everyone on the same page regardless of whether they’ve played for a long time or not.