Quality of life and casualization are not the same thing. Sienna’s living bomb change is logical and intuitive. It should’ve been there from the start.
The Bile Troll buried his head like an ostrich when he went down and this makes it so there is a wider field in front of him to head shot him. In a game(1.0.8 released), it was higher than I was expecting it to be. It’s something that needs more experience before having a definitive “too easy, doesn’t matter, or quality of life” kind of answer.
The respawning in arenas I’m on and off with. If you’re someone fighting a boss that’s tedious to take down alone, then respawning allies is a blessing from Sigmar as it makes it go much faster. And if your team is going to fail, then you’ll probably fail regardless of respawning. Either way, we’ve had respawning in arenas this entire time so it’s just a bug fix versus anything actually being added.
Are objective markers really a problem for you? For new players, Festering Ground can be confusing at the end and it helps point less experienced players in the right direction. For experienced players, the change makes little difference.
The Convocation of Decay change arguably makes it harder as instead of taking a tiny bit of damage, you lose stamina and enemies can hit you sooner/easier which will cause significantly more damage in the long run. Either way, a player shouldn’t be standing in there to begin with.
Opinions about balancing/nerfing/buffing aside, the improvements/fixes in this patch are great.