[PC] - Vermintide 2 - Patch 1.0.8.2

It may have increased it automatically for some reason. You can increase/decrease it with the Field of View slider in video options.

stop changing the game rules every patch and give some new content and hats already. and why on earth is the green dust problem still exsist!?!

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I stoped playing this game because of bull**** like that so I don’t care anymore therefore I will ask this question:

Dear Fatshark- what idiot from your team is responsible for blanace?? Because he/she clearly has NO IDEA what to do, how and every patch just assure me of that.

Huntsman nerfs? HIs Ult is now a joke. Huntsman was already barely played, he finally got good with his handgun buff. Now nerfed? This is riddiculous! Where are Pyro nerfs? Where is is BH nerf? Why nerfing Ranger???

This game will die long before mods come out because you can’t balance your game and that is because you HAVE NO IDEA what do you even want to do with it.

I was thinking about going back for some Huntsman Kruber action but seeing this I am glad I did not after 2 months.

Back to V1 with friends, whom I will surely tell not to waste money on V2. What a joke…

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I don’t feel so strongly about balance changes, this is something that can be easily adjusted over time if devs monitor statistics. This, however

is very true.

I appreciate any and all patches and adjustments and I’m eagerly awaiting mods and dust conversion, but the damage is done already and I just hope the playerbase won’t be cut in half yet again during the summer.

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Also, people would not be so upset if the devs were a bit more open/active. We genuinely know nothing about what their plans are for the game. The DLC/mod support/dedicated server roadmap is gone, apparently there will be some cosmetic update “soon” ™ =weeks/months/years?

Are they even still working on the game? Have they moved on to a different project? We know nothing. All we get are these “balance” changes with zero explanation whatsoever.

I don’t really know…

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It’s super rare you have the perfect set up to get a double CW kill as the Shade, and if you’re going by perfect conditions then a huntsmen was able to take out 5 CW in ult with longbow headshots before the patch. Even with a longer CD that still far from balanced especially when he’d kill bosses in 5 seconds with ult and pot.

Yes I’m not saying his ult wasn’t broken good before, just saying now it’s broken the other way and his kit/output in general doesn’t make up for it. He’s extremely clunky and while he used to have a solid identity as a heavy specialist, he’s now a sub-par WS in pretty much every way.

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Played right he can still clear CW easier than every other ranged class besides BH, he’s still great at sniping out specials from afar, and still has insanely high boss dmg burst. The only spot he really falls behind the WS is in his ability to deal with hordes. Pop a strength pot with his ult and you still hit breakpoints and dmg cap without needing a crit.

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Only if you go balls out on power vs CW, which is something others don’t have to do. Even then, his performance will only be better than WS at ranged CW removal but still worse at it than other more versatile classes. That’s the core issue: his ult isn’t enough to justify him being worse overall than most other classes now. WS is way better in every other category and vs all other enemies. Her output vs bosses now is even on par with his, that’s how hard the nerfbat hit his ult.

Anyone with a STR pot shreds CW with or w/o ult. For him to need a STR pot and ult is a big deal. For him to need full on Power vs CW is a big deal. Being “usable” isn’t enough to justify the class in general.

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Now Huntsman is just outperformed, and these are my reasons.

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In terms of raw damage I think he might be fine with a small increase to reduce the investment needed for 1 hit kill breakpoint (reaching it with just a charm could be good, as atm I think you need it on both charm and weapon).

But qol is what is really needed (as it seems to me), the one I think sounds really good is moving the buffs on the ult to only apply when you break stealth, so you can stealth and move for 5 seconds and then have better damage for 5 seconds.

3 Likes