?, are you implying that flamesword is better than flail,mace,crowbar ? If so I’m prolly missing something super important about that weapon.
Hell yeah it is, it’s like the most meta Sienna weapon, I see it constantly everywhere and used it plenty myself. In fact flail was put very low on the list of meta weapons by some people.
Ok now you’re just trolling me right ?
No, I’m not. I have yet to see anyone here call fire sword bad when it’s probably the best overall weapon Sienna has.
No, he isn’t. Firesword has probably the highest pickrate of all Sienna weapons. I don’t even remember the last time I saw a Bright Wizard without Flame Sword because the Famished Flames Combo is just that broken.
Even on Unchained people seem to favour it because it can reliably control most elites and has a high cleave. Not sure on Pyromancer because you see that one rarely on Cataclysm public games.
But yea, Fire Sword is most likely the most meta Sienna weapon currently.
Mhmm, maybe it’s because I don’t like BW, never really played it much, but on Pyro or Unchained, flail is god tier compared to flamesword.
I can see that control is decent, but it’s not control of Chaos Warriors, I don’t think you can stop Cata Chaos Pat, they’ll just steamroll over you won’t they ? And I can control those pretty well with flail for example, while doing pretty high damage. Flamesword can’t do much to them and can’t control them well either, if BW is still busted as it was before (didn’t play much for some time) then sure you can take Flamesword and then just burn the whole Chaos Pat down with one click… but that is broken class, that doesn’t make the Flamesword ok imo. On unchained I thought my best way to go around things is to do one useless heavy1 attack to get to heavy2 and then try to chain heavy2 with light attack, which is pretty annoying timing wise. And in this situation I get to manage heat, move, time the attacks and also waste the light attack completely since it has no AP at all, and there is no other option as far as I know, except for spamming light attacks which is crap also.
I will have to check Bioshift or someone for some DWONS or something with Flamesword on Unchained or Pyro and see what am I missing. If there is even such a vid.
It certainly is not best overall, if you can’t attack CWs properly and it’s not exactly demolishing other armored units either. While other weapons are doing that fine.
Not gonna lie, I think I prefer flame sword over flail on Unchained. Did a C3O run and just butchered everything in front of me by spamming heavy attacks and some lights. It also has legendary tHP generation, you will essentially never run out of health while using it if you have tHP on stagger. It’s actually insane how much it gives.
I mean you can just spam heavy attacks and it’ll do damage. DoT’s bypass enemy armour so stuff like flense or famished flames works really well on them, even though it’s not fast.
Funny, since H1 is probably a lot higher DPS if you hit several CW’s at once, since again, DoT bypasses armour.
Eh, you put too much highlight on the CW’s. Yes flame sword is not good at dealing with CW’s, but it doesn’t need to, you have 3 other teammates who can focus more on killing CW’s. It has great control, amazing tHP generation, good mobility, great horde clear and a great attack with H1 that is very much like a shield bash, but also actually does damage and clears hordes. You can control a lot of things with just the way flinching works in this game.
I would have to check as I prefer the Flail myself. But I think Flame Sword Heavy 2 with Opportunist can stagger Chaos Warriors (not overhead attack though) and it can stagger multiple due to the high cleave. But I really would have to test it. But it can deal with them better in mixed hordes.
Flail while being very potent can at best control two maybe three Chaos Warriors and while doing so is more or less reduced to single target damage which makes horde more annoying in the process.
Overall, I think you are the first person I see in the forum saying that Fire Sword is weak ^^’
I’ll check it out on modded then, to see how much is it actually doing. Guess it’s fine then, if it does some solid dots.
I just don’t like that it feels like I can’t do much to them, while with most of the weapons I can fight them just fine.
And of course you have teammates, but you know how it goes in pubs right ?
But who is gonna use opportunist, and drop 20% AS, nobody in their right mind I would argue. Just to stagger one CW for half a second once in a while.
I would guess because people don’t play it that much, maybe I have some huge blind spot for this weapon, but I don’t remember people playing this at all, except maybe for @Morrtanius or in combination with uber OP BW. (not sure if it still is OP)
I just feel like it could be complete weapon if they added at least one AP chain to it.
As for temp, yea you’re absolutely right, but again that’s just broken balancing all over again imo, that got rekt with arrival of WOM. Some weapons and talent combos can generate crazy THP, some can’t get sh*t, that is not intentional, at least I hope it’s not.
So tired of seeing this. Hunter with crit reset has always been the build with the rep pistol. Prized bounty with rep pistol is so god damn bad, since you cannot deal with armored unit at all, apart from the slow and weak alt fire.
I agree the Rep Pistol does atrociously against armour without crit (I’m pretty sure the alt fire is weaker against armour per bullet than left click when crit isn’t up at least), but how did you sustain ammo with that build? The previous 30% ammo on special kill when out of ammo talent?
If you don’t spam and conserve ammo, you can get through cata maps quite easily without ever running out. Only rare cases where literally no ammo packs spawn throughout the entire map, you might run out.
With armor/crit power and infant/chaos you 1-3 hit every special (depending on range), with all the armored ones dying from 1, all the way up to long ranges.
It’s also mad easy to give yourself whatever hunter buff you might want mid combat, to assist in whatever thing you are clearing.
Edit: I use the standard damage reduc, not ammo on special kill since it’s not needed.
Another upside with the crit reset, is how readily available the rapier alt fire becomes, since without, that thing is arguably bad, because consuming the long CD crits is just detrimental.
Double posting for visibility, because everything is so cluttered.
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Inspired Shot - (Reworked)
Melee strikes makes up to the next 6 ranged shots deal 15% more damage. Ranged hits makes up to the next 6 melee strikes deal 15% more damage.
The 15% damage to melee is too little to be impactful, because of how infrequent ranged shots are. This change is essentially nothing more than 15% power to assist ranged weapons in breakpoints, which after this patch is only volley and crossbow, since FS deleted BoP and RP from the game.
This talent should be changed to:
Your next ranged/melee (1 attack) gets a 30-40%~ power boost. This would make the hits more impactful and provide useful breakpoints, and would essentially be much more similar to the original crit reset. Ranged spamming and horde clearning would be unaffected, which is also good.
The problem with having only 15% is that it is essentially unnoticable with melee attacks, because 6 attacks gets consumed in an instant, and the damage is relatively negligible. And lets not forget how much of a pain in the ass it is to get 6 stacks to begin with, apart from the only 2 viable ranged weapons after this patch (Xbow and volley).
Lastly, RP and BoP needs a huge buff in damage against armored units, if crit reset is going to be removed. This is long overdue, because this is the main reason these weapons are gutter trash on all of Saltz careers apart from BH (with BH being added to the list after this patch). RP needs it’s armor damaged bumped up by a minimum 100% against armored, with the BoP getting a tiny bit less.
Edit: Well, crit reset lives again :^)
Why was this necessary? As a huntsman you need headshots and the zoom helped a lot with that.
Because zoom was irritating?
I wasn’t using longbows because of it…
rip huntsman went from good to okay
With the speed buffs that can be gained its not that bad, issue seems more that the 3rd light attack got buffed instead of removed adding insult to injury as it not only has recovery lag, but a worse hitbox.
IMO going all in on execs headshot theme would be appropriate (crits on heavy overhead swings, ability to cleave well when headshotting on 2 normal horizontal swings after proccing swift slaying, possibly even vs armored with tiny damage). Much like how regular 2h needs to get a soft redesign in very slow light attacks (with current heavy properties n damage), keeping the push as the overhead/headshot and then having the “gimmick” of a toggle/stance swap between a halfsword>mordhau>headshot “bash” with (flat of the blade) heavy or big 2 horizontal sweeping heavies that have high stagger+cleave but almost no damage.
This is huge. Please please please please let this go to live.
It’d be really interesting to learn about the intended identity of these weapons and what the devs see as the issues that make them weaker than the axe/sword counterparts.
what the hell is a “Light attack Finesse multiplier” ? (elven 1h sword)
Damage modifier for crits and headshots. Finesse multiplier of 2 means critical hits and headshots deal twice the base damage.