Thank you @Argonaut14 , very interested in hearing more thoughts on the beta as a whole!
Regarding the concerns of power creep, it is something we’re always being mindful about when it comes to more involved and sweeping changes to the game, such as this balance beta. The goal is never to trivialize content, but rather to explore making different options feel just as viable when it comes to playing the game compared to what everyone is used to. Given your example with the new Unchained talent, that should not be the end all be all for how you want to play Unchained. If you love the “life on the knife edge” playstyle that is core to Unchaineds identity you shouldn’t have to feel forced into picking a talent that negates this. If this talent does so in it’s current state, chances are it’s because it’s overtuned and needs to be adressed like such. It’s there to try and yield some more safety to the career for people that might feel they love the idea of Unchained, but are daunted by the skillfloor for playing the career.
We try and get everything into as much of a balanced state as we can internally, but it’s a difficult task to solve perfectly before we can show you all whats going on. In this case in particular it was a situation where we had some concepts we thought were pretty cool and wanted them out to you all as soon as possible so we could hear your thoughts on them and change them where needs be.
The plan is to have this beta up for an extended period of time (no confirmation yet but we’re looking to try and have it running until the end of July) to really try to find and adress as much of the feedback as possible to make the game feel as good as can be. Everything here is subject to change and it would be helpful if it was treated as such. The lofty goal is to try and have daily patches that adress feedback and fix bugs, and barring technical difficulties I believe that’s fully achievable. We want to try and be very reactive to feedback when it comes to this balance beta and see how that approach works out.