Patch #8 Notes

I just got a 380 brunt special 80 80 80 69 71 modifiers. Guess they are back, like the only notable change of the update not even mentioned lol.

Warp battery is not all about the bonus dmg from having 2 extra warp charges.
It also greatly synergizes with two of the lvl 30 feats.

Wrack & Ruin might be in a sweet spot, if it gave 3 stacks in an aoe upon any BB hit.
Inner Tranquility could be buffed or changed.

Veteran and Zealot grenades are great. They are useful and can be used in adequate frequency (grenade pickups exist).
Aside from ogryn grenades being pretty meh, an absolite non issue.
Not all grenade abilities have to play as much of a role, as Brain Burst does on the Psyker. Classes are supposed to be different in multiple ways.

See issue 1.

I know and it´s a valid choice suiting some builds. But how about WU? It suits everything and is obviously THAT choice.

I really don´t see any useful buff to it. It would mean it´s needed to get that hardbuffed that you pretty much never have to care to come close to 100% peril.

WU should get back to “force-weapons” only. You´ll pretty much never go for BB spam if you run staves anyway.

Make Wrack and Ruin your choice if you run a BB-build for waveclear. Let it reduce BB´s peril costs in general and go for 2 stack on every target. (If poeple want to play like that, why not?)

Change Inner Tranquility to something that suits non-force builds in general. Something like “shots have now the doubled / tripled cost, but have a huge penetration thanks to some Psyker-magic”. Dunno… maybe even bring our peril-block into the level 10 section and develop something different at 20.

Dunno, but there are better ways than what we´ve now. And away from the fact that i want to see more than numbers, i´m definately not of fan from numbers combined with “effects everything” + exeggerated.

Ofc they´re and i would never say something different. And yes, pickup exists, but it´s more like that you actually need like 3 feats on Vet to give them the buff Psyker gets from just one more or less.
I don´t mind if some BB build is a thing, it´s just the comparison that others don´t really offer something like that. Keeping BB as special/ elite-sniping-tool, while others have just aoe, cc or single-target grenades seemed reasonable and balanced. Everything got threir niche. Yet BB got way stronger on the maintarget, perial-management is less of a thing and you can get waveclear on top of it.

Dunno if you get what i mean. It´s good to have such diversity, but it´s somehow bad looking at the other classes who offer nothing else than more damage or defensive numbers mostly. So either other classes should get more cool stuff to play with as reworks in their feats, or BB might should be packed back into its niche and Wrack and Ruin needs to be replaced aswell. (The first choice would be the better i guess.)

(( Or maybe drop some special blessings that you can craft on your clothes, which e.g. allow you to use fire-grenades on Vet. Something like elemental blessings that tweak you grenade-ability or ultimates into different damage-sources or gimmicks. The 6 feats per character are way too limited anyway in my eyes. ))

@FatsharkCatfish Have played damnation runs and not anyone got caught by hounds or mutants. Seems highly exeggerated what you´ve done there. Please consider a rework.

@FatsharkCatfish Interesting changes for sure, great news on the plasmagun and rashad.

Please at least tell me the combat team is looking at the Eviscerator… at the moment it’s horrendous to use on higher difficulties.

Ah yes… back to the version that was so useless that nobody used it…
Great idea.
A while ago you said something like that you want the game to be as good as it can be, yet again and again, your “balancing” suggestions would make it worse and less enjoyable for probably everyone except yourself.

We have an easy peril-management now. Why should it be a thing on every weapon, while IT has become pretty useless in comparison?

Psyker got adjustments on its basestats / performance. Something that was only possible with some feats before. So far the feats need changes and also restrictions.

Like what for example?

Peril-management and straight buffs on warpcharges / BB?

Is your argument really, that peril management is a bit better now (with no impact on brainburst) and therefore a feat that increases all dmg should be removed?
This way you could also remove BB damnation breakpoints for zerkers, flamers, bursters and crushers.

Great thinking. /s

Warpcharges got buffed for more damage. Peril-management is a huge thing that definately brought the luxury of IT to become a general if not better thing. So the meta already shifted into the direction if the WU prepatch.
Dunno why you don´t see the exeggeration of it right now and that stuff like WaR and IT might need a rework to something else. So far you could easily differentiate between several builds instead of keeping WU mandatory as the obvious choice.
It wouldn´t break what we´ve on forceweapons, but offer other stuff on non-force builds.

The problem is that Psyker by design is glass, and the 10-25% is pretty much the only way to get the cannon that ought to be there. Really, the 10-25 should be part of the base kit, either as it’s own thing, or the damage per warp charge increased massively to incorporate it. That way you can create a new feat, and the problem is solved.

Nerfing or removing the 10-25 is the wrong move, because it’s what Psyker has always needed.

why is this still not fixed dose fatshark even test there patches

https://www.google.com/search?q=incompetent+meaning&rlz=1C1GCEA_enAU847AU847&ei=zyQ_ZIjzMNfh4-EPq8m0yAw&oq=incompetent+mea&gs_lcp=Cgxnd3Mtd2l6LXNlcnAQARgAMg0IABCABBCxAxBGEPkBMgUIABCABDIFCAAQgAQyBQgAEIAEMgUIABCABDIFCAAQgAQyBQgAEIAEMgUIABCABDIFCAAQgAQyBQgAEIAEOgoIABBHENYEELADOgoIABCKBRCwAxBDOg0IABDkAhDWBBCwAxgBOhgILhCKBRDHARDRAxDUAhDIAxCwAxBDGAI6DwguEIoFEMgDELADEEMYAjoNCAAQigUQsQMQgwEQQzoICAAQgAQQsQM6CwgAEIAEELEDEIMBOgcIABCKBRBDSgQIQRgAULEIWI8OYJggaAFwAXgAgAGTAYgBtASSAQMwLjSYAQCgAQHIARLAAQHaAQYIARABGAnaAQYIAhABGAg&sclient=gws-wiz-serp

nerf mutant, nerf dog… damnation is already a joke. ig i can rush alone without worry now cause even dogs cant stop me so thats good.

Has there been any word internally about the Chaos Spawn?

That’s flat out a lie. It was regularly used by both void and force sword users, and wasn’t a bad trauma pick for easy breakpoints too. Horrible when a feat isn’t picked for every single build I know.

Like imagine saying a skill that gives all your space wizard weapons 10-25% more damage was useless on the space wizard class. Just bizarre.

Also gotta say anyone who thinks that row will ever be balanced with warp unleashed as dumb as it currently is is dreaming. It was actually a pretty damn balanced row right before the last buff then FS buffed it literally just because it was the easiest way to get brownie points with angry Psykers and ruined that row entirely. Sadly there’s probably no going back to having a meaningful choice on that row because too many people will kick up a gigantic stink if it’s nerfed.

This is all fine and dandy, but have you done anything to make the game more stable and less crashes?

Mutants instead of being a scary disabler enemy are completely irrelevant now. I don’t know what was the point of this nerf especially since not a single person asked for it

great patchnot, thank :slight_smile:

While I found their physics denying turning abilities quite immersion breaking they were nerfe way to hard.

Seems like the contracts have been stealth fixed, the high complexity Kill, Monstrosity and Mission Completion contracts are rolling now.