This is what you missed:
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Use dodge.
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Change to melee if theyâre too close, let the DoT do its job and finish everything left with one strike. (Did this pretty much all the time on my Ascendant Blaze Psyker⌠it works great!)
There are no examples of games where buffs made the game better over nerfing in its place huh? If you look at fighting games, every single one that opted to do more buffing than nerfing ended up being a better game in the long run. They were also more enjoyable to play as a result. Does that mean that there were only buffs? No obviously not. The stuff that was legit game breaking was nerfed / fixed and those changes also made the game better. Monster Hunter is another great example for how to do balance right while almost exclusively buffing stuff.
The point a ton of people seem to confuse is that people advocating for buffs do not claim that is it the only correct way to do balance. I guess the reverse is true too. What is a trend among those wanting more nerfs over buffs seems to be that they would fall into âloud minorityâ and do not in fact represent what most players want. And much more importantly: they keep asking for specific nerfs that a) do not nerf whatâs âbrokenâ about a problem and b) move onto the next âbest in slotâ option and then ask for that to be nerfed too.
When it comes to buff vs. nerf for a game you need to consider what makes more sense for the game and its systems. for DT specifically, buffs make 100X more sense than nerfs for a ton on reasons:
- Itâs a PVE game in which stuff is usually too weak rather than too strong. This is true for DT whether you like it or not.
- DT also has horrible RNG mechanics around its gear in which nerfs can destroy hours of hard work by making the gear you chose to go for under previous power comparison, âworthlessâ or at the very least no longer fun to use. Buffs here cannot have that effect.
- Making more stuff viable by making it more powerful gives everyone more stuff to chose from while leaving nobody feeling like their items got nuked because someone else was jealous they didnât get so lucky.
- Nothing in the game is so far off balance that itâs actually breaking the game to the point where itâs unplayable.
- Buffs also make you wanna try new stuff out rather than no longer wanting to use something, irrespective of how much of a nerf/buff something received.
You can argue that the old flamer could be so strong that it made the game boring for the other 3 not using it or that the PS having 4 empowered heavy swings was too easy to use. To that I say, with how long it takes to get one of those items that actually pull that kind of power off, it damn well better be that good!
Nevermind the fact that you can get an Antax V with BM and you have infinite cleave on a single-target weapon and that is ok? If the Antax with BM is fine, how the hell is PS too good when I have to manually give it that power every 4 swings? The point isnât to say that the Antax with BM is too powerful, clearly not. If infinite cleave on a single-target style weapon was too good, why would BM even exist? By the standards the game sets, the old PS was, at worst, slightly too good. A big reason why so many people used it was that you didnât have to get BM for it to be as good as the Antax, BM combo. I can even get behind some PS and flamer nerfs. For how the current game plays they clearly do more than a lot of other options. You cannot deny that the approach chosen for these nerfs wasnât heavy handed.
I have tried the recently nerfed PS and itâs an ok nerf. Kinda sucks that now you have to have power cycler or BM like the rest of the melee choices but hey, they got normalized. It wouldâve been better to have 2 powered swings at base and have power cycler only add 1 rather than these numbers being reversed but thatâs easily changed
Yeah no ofc. Not that that is a defense but I have faith they can do it eventually. They have proven they can do it in VT2, why not here. Not the greatest look of them to have gone back on so many decisions that made that game as great as it is but they came around pretty much every single time I can remember.
I would love to see a T6 difficulty similar to what Cata was for VT2. That would honestly fix the difficulty complaints. It just cannot be the best way to farm mats though. The fact that Cata gave the same rewards as Legend made it this nice option for âIâve mastered legend, give me something more!â while also not making it mandatory to play in if you wanted to progress. That dynamic was easier to fix in VT2 than I imagine it would be in DT.
Whatever. For me this patch was the last nail in the coffin. I am no longer willed to support such a mess of anââfully releasedââ open beta game, that is based on my most beloved hobby and lore.
Yes i am one of those hardcore Warhammer guys. One that spends ridicules amounts of money on little figures to paint and play with. I also love video games about said franchise. And i have seen it to many times, that Developers with no love for the lore of Warhammer, be it fantasy or 40K, taking one stupid design decision after the other.
I played Warhammer online from day one of itâs release until they had shut it down. I even played the unofficial rework of it for over 2 years. So trust me when i say that i am well experienced on the field of community ââdemandedââ buffs and nerfs.
Balancing a horde clear game. Fine.
Balancing it by taking a Sh*t on itâs lore in every possible way, starting on how things work on a technical base. And even over to their power levels is right out ridicules.
The most important lesson to take from Darktide is, that you simply can not have fun with warhammer games when they are online multiplayer games. Because you get a bunch players that have no connection to Warhammer whatsoever and scream for it to be changed into something that is no longer Warhammer.
If i would be in charge of GW and see what FS has done to the most iconic Warhammer Stuff, this licence would be withdrawn very very fast.
Goodby i rather play Inquisitor Martyr or Mechanicus instead of spending any more minute or money on this mess.
Gotta give them time in between those month long holidays hahaha
Kinda jealous tbh
Flamer / PS have been gamebreaking and so are other weapons thanks to exeggerated blessing-percentages.
While the series is great, they never have been that good in balancing sorry.
Elemental damage was always too weak, instead of real progress you mostly skipped dozens of gear-pieces because you just stacked damage, etc⌠There are even a bunch of videos with crazy poeple doing crazy speedruns, and that even without cheesing.
It might be in a decent spot of balancing for the casual majority, but not for better gamers. And i don´t speak from the elite, just more like the upper 30%.
Balancing is a hard act and everyone has another view on it.
I personally want a somewhat balanced game yes. And what i actually take into reference is Vermintide. I don´t want stuff to be nerfed to the ground, i want that the difficulties are comparable to V2. And this is only possible with a bunch of nerfs imo. Why? Because some stuff like flamer / PS or bolter got never really adressed. And on top we got dozens of buffs just because of reasonsâŚ
I can understand that other players think different. But we still sit on multiple difficulties that should be able to cater pretty much everyone.
Also i see a lot of player-made issues these days:
- They don´t want to get better or try to get used to the basics.
- They just copy & paste guides without any kind of understanding the âwhyâ.
- They copy & paste what others said somewhere, often a streamer or so.
- The most don´t try stuff and once they find a drawback, they prefer to moan about it instead of getting used to it / find something others that fits their preferences.
No it´s not. Really i´m not a top 0,1% player, not in any dreams i guess. But i´m a really good one and i can make use of every weapon even without X blessings.
The game scales hard with skill and poeple should actually try to get better in the first case than asking for buffs because they can´t clear stuff asap.
If you asked me, FS should balance every weapon in its core and get ride of stats in general, issue solved.
But away from the RNG, no weapon will be suddenly useless because it got nerfed. It might be a thing that another weapon or blessing might become stronger, but that´s nothing but relying on meta and percentages than enjoying the weapon for what it is in general.
Nerfing stuff to keep it balanced would do the same. Both is needed⌠it´s just that some poeple might not be able to beat damnation that easily or in general. So in the end it´s just in the players head being like âI can´t beat damnation because the weapons are trash!â. It´s not like there are a bunch of players doing so, even if they´re a minority in comparison.
But that´s how difficulties should work and the only way to cater the most players out there. Get ride of extra materials on damnation etc⌠i don´t care, just let us play the game instead of facerolling it.
Unplayable is a hard word.
The issue is, that a bunch of weapons have been or are still able to take out any threat in the game. And since the game has nothing to offer but its gameplay itself, how many fun will poeple have, if another have cleared everything asap? None i guess⌠it´ll become a walking-simulator and clearly was if you had guys with a flamer or PS in your team.
There are other weapons which are not much better with decent blessings.
I really don´t mind that others have their fun. But hey⌠it´s still a coop game and the game itself shouldn´t pick a player and put it on the bench.
Even if all run sick weapons, it´ll last in âfirst come, first serveâ and also trivializes everything on top.
If pretty much everything is kinda balance, then we don´t need any buffs to keep other stuff interesting.
Also somewhere in a week i guess⌠poeple will either got used to the current nerfs or hey, try out something different, get used to it and fall in love with it.
Nerfs can do the same as buffs do. It just matters where you set the middle of balancing.
I wish to know, as a beta tester, why blessings like those havenât been adressed yet?
When we have weapons that ignore hit mass for 4.5s on crit/headshot/blablabla.
Then this one.
There is so much stuff that just requires some basic number tweaking in a litteral excel spreadsheet
I did try it, and I do see a difference. I played two hi-int games. One I recorded.
But it really didnât feel significant to me. Admittedly I havenât used the flamer in quite a while but I still just burned all the hordes to death and easily roasted all the shooters. I killed reapers and ragers and maulers by the bushel. Some enemies threatened me more depending on my positioning and available dodges but only against ragers and crushers was there much new challenge. Which was nice because I just pulled up melee and bonked them a few times as cleanup. Not my playstyle anymore to just LMB things but it feels good.
It certainly puts to death the argument I saw that you can just pick up more ammo and its no big deal if a weapon has a smaller ammo reserve. It was much thirstier than I remember. Though, again, my flamer has a bad ammo roll at 41% lmao.
Should be 0s.
For real. I donât understand why the power hammer is the only one that stunlocks the player when itâs used. Itâs not like the effect is powerful enough that it warrants it either tbh. Powersword can cleave through unlimited horde, youâre fine. The hammer cleaves through 3 enemies, and Iâm left there defenseless?
Why?
Because it swings for like 1000+ damage against crushers. Its identical to the force sword really.
Also the 0.6s feels almost like nothing. Quite usable now. Its right on the line of feeling impactful and letting me slaughter entire packs of flak ragers with good play.
That is exactly what you WANT Evic special attacks to do are you high? They do much less damage to an elite if they donât latch onto them.
Lion-el is skill issue the human being so I wouldnât waste your time trying to convince them these weapons are fine. Even if it was proven that was the majority Damn player opinion youâd probably get nowhere.
@FatsharkCatfish Thank you for the notes. When a big change to weapons happens can you unlock those weapons perks and blessings so we can make changes to those without tracking down new ones and rolling all the way up? That would be nice bc the way we have them setup is now not ideal with perks and blessings due to the changes. Thanks!
Ragers I can see shrugging off burning, being either so diseased or pumped with drugs they wonât feel it, but other things, including armoured things? Yeah no.
Fair enough.
I think Iâm just biased against hammer, it was one of my favourite weapons in VT2, and these ones just feel inferior in almost every way in comparison, so I just naturally donât like it, haha
If the flamer did act like a flamer and stopped on the first target hit and splashed everywhere and you could aim it up to throw flames further/over the heads of things, it would have been a better change than taking a lawnmower to its numbers. I personally dislike the flamer because it doesnât feel like a flamer, it feels more like what I imagine it would be like to use a melta or multimelta.
itâs because even a crit headshot on a poxwalker wonât 1shot without power up, while a combat axe does it just fine without a crit
I imagine it would be absolutely aggravating to have to constantly reactivate it. Bad gameplay even if it is balanced. I said it before and Iâll say it again, if non-warp activated weapons used stamina once activated, it would circumvent the need to force reactivations, and it could be a toggle instead.