Patch #7

I´m so ****ing tired of this claim it´s insane.

I already told others claiming the same… please show me a game where you´re straight up broken and enjoy the game longer than 10h or so. There is none…

I remember a game called “Prototype” being insane. But it was not insane because you were straight up broken and undying. It was insane because of its possibilties to move through the world and to shred through enemies…

Or Diablo… do poeple enjoy “dash into enemies, press RMB to kill everything”? No… it´s just grinding for better gear to beat higher rifts. That´s the whole endgame-loop.

Balancing is not just “buff pls”, it also includes nerfs to keep games fresh, interesting and to give them some sort of depth. It lets the player grow and interacting with the different systems coming together instead of giving them the key for the next nuclearbomb to get ride of everything what´s coming.

Whoever from the buff pls - crowd enjoys “pressing one button to win” - gameplay, is not a real gamer. You probably just like to turn your brain off and smash things, but you obviously don´t like to engage with the games and their systems.

Not to mention for the 1000th time or so… there are multiple difficulties and even low / high intensity to choose from to have “your fun” in the game.

That you still don´t get that it´s more important to stay behind the game and it´s gameplay-balance than being 100% correct with the lore is beyond me.

But it´s really funny to read this:

You want your kind of fun while being lore-accurate, but if you´ve to choose a lower difficulty to do so, it´s suddenly “but i get less materials” or “but my party-members will probably suck”. Insane priorities i guess…

Fact is, that the nerfs will only impact damnation as a whole. Heresy and malice won´t be effected that much.

Also fact is, that you could just get better at the game and you´ll suddenly have fun on ANY weapons / classes, since your performance is better in general and it´ll give a way better feeling of success than holding LMB on broken weapons.

And the last fact is, that noone is holding you hostage. You hold yourself hostage since you obviously abused the broken stuff without even taking into account that it´ll be nerfed for sure.
Not to mention that your own attitude hinders yourself from growing at the game.

6 Likes

Are Deathspitter and Fire Frenzy only meant to trigger once, even if you kill 5 things with one shot? This changes the effectiveness on guns like shotguns quite a bit.

PS nerf is a little harsh at contrary.

But, to be honest, the weapon is enough powerful yet.
Maybe they could reduce the move penalty (and slightly), but other than that it is fine.

The left on the left from the left? Doesn´t make sense…

But since i know what you want… ever heard of “getting used to the gameplay and weapon-differences”? That´s what actually makes the tide-series interesting and offers skill-ceiling. Having a PS, or a HS that plays like it, maybe a chainaxe doing the same… is just no gameplay-variety but reskins.

It´s the depth of the game to adjust to the given circumstances and yes, it starts when you pick your weapon and get used to its own gameplay, the animations and possibilities coming with it.

Sorry to say this, but reading your stuff and taking your “i beat damnation” claims seriously, show what´s actually wrong with the game. Relying on broken stuff to beat a difficulty you should´ve never beaten without a bunch of knowledge and adjusting to the circumstances.

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I’ve played for 1.1k+ hours of Darktide already, I PERSONALLY have no problem with the whole lock system but I do understand the frustrations from others. Alas, it’s better late than never. And considering FatsharkCatfish who’s been very active with people on the discord server, she answers a lot of questions that people pinged her about and basically has been doing a very good job at letting us know that she’ll relay certain outcries to the devs. Honestly, I’d be happy enough to have the ability to upgrade the blessings that are locked.

So all in all, I’d rather not beat the dead horse and yell should’ves and could’ves. And honestly, just hope for the best and trust in the community manager.

Believe me or not, afaik, people generally do not think positively about the power sword, as effective as it is, even in the veteran discord sub-channel, Catfish was pinged and informed multiple times about the subject of Flamer and Powersword already.

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For real… if they keep nerfing the fun stuff without even adding new content soon the already small player base will totally vanish. I wonder whats with all the nerfing when this isnt even a pvp game.

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Most of the changes since release have been buffs not nerfs.

No you clearly do not understand the issue. It is by fact impossible to wield the chainaxe and not get hit while you attack, since it will still lock you on every target you hit with it’s light attack for a split second. So using it against trash mob poxwalkers is of no use. So someone would say well, maybe it is meant to be used against single high priority targets. But THERE it has ultra low dmg capability.
So it is just that kind of weapon, that looks cool but has 99% downsides and gets outshined by a basic knife.
Following the argumentation logic of everyone here on the forum, that pledged PRO PS nerfs, this would mean that the KNIFE should be nerfed ASP because that way, the Chainaxe would be more balanced! Because the knife is a ‘‘clutch’’ knife and ‘‘broken’’ when compared against the chainaxe.

Seriously now! The calls for a nerf on the flamer have been a reaction from Veteran main players, on the calls for PS nerfs of zealot mains. And i wonder what will be the next weapon in that circle of trying to take a dump on the other side.
What comes next? Psyker vs Ogryn because somehow these two main class player bases seem to be somewhat more chill and not try to put sticks between the wheels of others constantly.

4 Likes

I agree. Just had this conversation. Having to toggle the thing over and over is bad design.

I think they should catch on flak. Nothing in any 40k rules or lore treats them as especially good at armor pen. I would say rather than cleave they need way higher damage on single target.

I agree.

Totally disagree here. Range was correct on flamer. Damage against armored targets was too high. Ammo was a possible solution. Yes in lore and crunch flamers pen flak. So let them hurt most flak enemies just fine except flak elites like maulers and ragers. That was always my proposal. I, personally, didnt like playing when someone else had a flamer because there was nothing for me to do most of the time as a zealot. Everything burned to death.

Still no time to play today so i look forward to actually testing it before passing judgement.

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You don´t understand gamedesign seriously…

The chainaxe is really good against elites / armor in general. And you get a huge stagger even on lightattacks, while activating the special takes a splitsecond.
It´s obviously not great against a horde, but that´s why you´re able to pick a horde-clearing ranged weapon or in the worst case rely on your team doing that job for you, meanwhile you deal with the big enemies. It´s still a coop-game.

Also if you kite a bit or use your push, you won´t get hit even if you stuck for 0,5s into an enemy. Push - heavy - heavy, push - heavy - heavy and you won´t stuck while doing ok damage on the horde.

There are a bunch of weapons and blessings that still need tweak and light-nerfs. That the most broken ones got nerfed is a good start.

Bs claim, nothing else.

I played mostly Psyker and imagine i want some of the buffs lately redone / nerfed. Spamming staves for permastagger isn´t much better than relying on a PS / flamer gameplay-wise. It takes a lot of threat out of the game.

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ever heard of averages? you set the bar roughly in the middle, not at the bottom because it suits your warped views and narratives

This game is work in progress, lets see if Fatshark after cleaning up the initial mess is able to deliver sufficient content to satisfy all those different demands.

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Its actually quite mid at it because of the high risk comittment attack of the special. The normal attacks on the chain axe are super meh. And i LIKE the chain axe but i wouldn’t pick it over the Antax. Which is a TOTAL FAILURE IN DESIGN

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After giving it a try it got nerfed pretty harshly. Axe5 is unquestionably the top pick now I guess.

I’m really disappointed in the direction of the nerf (and not the harshness). A “powered weapon” where the main gameplay is keeping it powered was unique and very satisfying. I feel like PS now lost a lot of its identity and uniqueness. I would have had no problem with the reduction of damage/stagger, but the activation nerf just feels wrong.

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I agree that Antax is powerful and also think that BM needs a rework for single-target weapons. It just negates the real drawback so…

But i won´t say the chainaxe is bad. It´s just that you need to get used to it since it plays completely different compared to pretty much every other weapon.

Also yes, the heavy from Antax is strong, but i wouldn´t say it´s much better than the Antax on armored elites just because you get locked on the target.
If you´ve the freedom to do so, you can get a lot of damage out of a heavy with special in just one strike. If you don´t have the freedom you can still rely on light attacks. Not perfect, but they´re way faster in their execution and still deal good even with carapace.

(And that´s only based on basestats, no blessings imo.)

I actually have a lot of game time with it as a zealot on hi-int damnation. All it manages to be is “fine”. I don’t even think the light attacks are bad except that they do pretty mediocure damage. The Heavy attacks are stupid paddle attacks meant for horde clear that feel and look awful and mostly just send enemies flying. The revved special is the only redeeming quality to the Chainaxe, but its hi risk hi reward.I like it and can use it without getting hit. But the Antax just blows it out of the water in every way. If I had any time I’d do a comparison video. But yea. I don’t consider it a good weapon at all. Its light and heavy attacks should be dealing more damage not less than standard antax hits. The special is incomperable.

Ok I had literally 4 minutes between meetings today so I took the liberty of shooting my flamer at some things in the psykhaneum. I do not see what all the fuss is about. I can still burn shooters to death very quickly at my full 22m. Basic enemies are fodder to this thing still. Trigger time feels a bit shorter than I’d like but the flamer I had been using was like a 330 with 60~ ammo. I think my new one I was sitting on has the exact same ammo pool as my old one. So…seems fine to me at first glance.

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Same here.
I believe that players overreacted cause they have see the word nerf…
Or, they really used the flamer from the start to the end of every missions

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maybe you read different patch notes than i did, but at no point do they mention changing how fire works, only how the flamers damage works.

You will see the difference when you are in a mission with enemies that actually try to move towards you to attack.