Patch #7

Well after a lot of plays…

Power sword

Nerf seems hard… but the PS was really OP.
Tested without power cycler. This make this weapon a little weak. You play more without special action than with. But, it can be used.
With power cycler (that I’ve got from Merk this morning), I would say that the weapon is… as before without. So, it feels great.

Final verdict: maybe a limitation to 2 energized swings as a base could be a good compromise and with a short delay between 2 activations (like 2-3 seconds).

Flamer

Well here… sorry. But you did not nerf it enough.
Flamer can still clear an entire room. What you did is impacting more the players without flamer than the player with flamer cause flamer players steal all ammos.
I did a mission, as a veteran, with 2 players with flamer. That was a nightmare cause they were stealing all ammos and I was always short of it. Moreover they spammed flames all the mission time making the run as trivial as it was before the patch.

What I would ask is that the ammo reserve should be returning like past patch. The fuel canister can stay at the level post patch… and I know that now I will be bashed… NERF more the flamer.
It can still wipe everything.

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