NON-COMBAT FIXES AND TWEAKS
Comms-Plex
- Fixed a hole in the ceiling.
- Fixed a bug where players were unable to pick up an ammo crate.
- Fixed a bug where enemies could run through a wall.
- Fixed an issue where enemies could be located underneath the Valkyrie.
- Fixed an issue where players could use Zealot Preacher’s ‘Chastise the Wicked’ ability to get underneath the Valkyrie before it had landed.
- Fixed a bug where Ogryns could not reach a Grimoire.
Silo Cluster
- Fixed an issue so that enemies can no longer clip through the Valkyrie.
- Fixed an issue where the players could get stuck after being knocked back by an explosion.
- Fixed issues with several areas where players could get stuck.
- Fixed an issue where players could use “Chastise the Wicked” to get out of gameplay space.
- Fixed a bug where enemies would walk through a wall.
- Fixed a bug where players could get stuck in between water barrels.
- Fixed a bug where the sound would sometimes cut out during a Mission.
Hab Dreyko
- Fixed some spots where players would fall to their death instead of entering an incapacitated hanging state.
- Fixed a bug that would allow players to fall out of bounds during the end event.
- Fixed an issue with some locations where players could get stuck.
- Fixed a potential exploit which allowed players to bypass an entire section of the Mission.
- Fixed some pickups that could not be collected due to them being inside other objects.
- Tweaked the layout to increase the performance.
- Added various performance tweaks.
- Visual improvements to the start of the Investigation Mission.
- Fixed some spots where bots could get stuck instead of entering an incapacitated / hanging state.
- Fixed issues with some scanning targets not being outlined and highlighted correctly.
Vigil Station Oblivium
- Fixed a bug where the world could stop rendering if you stood in a certain spot in the Ragtown Bazaar.
- Fixed a bug where enemies could run through a fence.
- Fixed a bug where players could not reach a Scripture.
- Fixed a bug where enemies could run through a wall.
- Fixed a bug where enemies could get stuck in the end-event.
- Fixed an issue where players could get out of bounds.
- Fixed a bug where bots could get stuck.
Enclavum Baross
- Fixed a bug where the Power Cell you were carrying could disappear in certain locations.
- Added another Medicae Station.
Magistrati Oubliette TM8-707
- Made changes to part of the path after the first event for performance reasons.
- Fixed a bug where bots would use the stairs in the first event to reach the Medicae Station before the stairs had moved down.
- Fixed an issue where players could get out of bounds.
Smelter Complex HL17-36
- Fixed a bug where bots sometimes didn’t want to follow the player.
- Minor visual improvements to the start of the Mission.
HL-17-36 Power Matrix
- Adjusted so that bots should now follow the player correctly and enemies should no longer try to board the Valkyrie.
- Fixed some graphical issues with the Power Supply Condition.
- Fixed an issue where some enemies’ sound effects could not be heard while they were inside a spawn room.
Consignment Yard HL17-36
- Fixed a bug causing players to violently shake if standing still.
Chasm Station HL-16-11
- Fixed a spot where players could leave the intended gameplay space.
- Fixed a spot where players could be left hanging if they fell off after their teammates already dropped off.
- Fixed an instance where a Scripture couldn’t be picked up.
- Fixed some graphical issues with the Power Supply Condition on.
Refinery Delta-17
- Fixed an issue where the player could jump off the map and land under the end arena.
- Fixed enemies spawning in plain sight.
- Fixed an issue so that the Ogryn no longer gets stuck between two buildings.
- Fixed an issue where the corrupted machines didn’t start after killing the Corruptors.
Excise Vault Spireside-13
- Fixed some clipping issues with the vault doors before the end event.
- Fixed issue with players able to get stuck between pipes in certain Conditions during the final event in Hourglass Mission.
Relay Station TR5-150
- Fixed an issue where enemies could sometimes shoot through the ground.
- Tweaked the boundaries so players can no longer accidently go out of bounds.
- Added a new airlock.
- Updated some art assets.
Consignment Yard HL17-36
- Fixed an issue where players were unable to ping the Consignment Yard HL17-36 radio tower.
Multiple Maps
- Populated the following maps with more pickup locations:
- Hab Dreyko
- Chasm Station HL-16-11
- Smelter Complex HL17-36
- Chasm Logistratum
- Magistrati Oubliette TM8-707
- Excise Vault Spireside-13
- Enclavum Baross
- Fixed some issues with some of the pickups and chests not functioning properly on the following maps:
- Relay Station TRS-150
- Excise Vault Spireside-13
- Refinery Delta-17
- Fixed some spots on Comms-Plex 154/2f and Enclavum Baross where players would fall to their death instead of entering an incapacitated / hanging state.
- Added some minor visual improvements to the bridge in Comm-Plex 154/2f and Enclavum Baross.
- Updated the banners around the bridge in Comms-Plex 154/2f and Enclavum Baross.
- Removed unneeded assets in Comms-Plex 154/2f and Enclavum Baross.
- Reduced unit count to increase performance on Comms-Plex 154/2f and Enclavum Baross.
Zones
- Added more rain effects to Missions taking place in The Torrent.
- Minor visual improvements to areas within Chasm Terminus.
Misc
- Players will now spawn by the Psykanium when exiting a training Mission.
- Resolved an issue where an item’s modifiers rating would appear to lower in the preview. This was a visual bug only, and did not actually lower the rating level.
- Fixed some instances where players who join a match in progress would spawn into the level in unintended places (such as inside walls / static objects or beneath the floor).
- Fixed an issue where moving the camera while reviving could interrupt it.
- Fixed an issue which caused the UI to not show interaction progression.
- Fixed an issue where picking up Scriptures / Grimoires simultaneously could cause Side Mission progress not to count properly.
- Fixed a bug where players that joined into a Mission already in progress couldn’t interact with Interrogator objectives.
- Fixed an issue that allowed enemies to fire through floors.
- Fixed an issue where enemies could sometimes run through cover walls.
- Fixed an issue where the sound effect for the score tracker would get stuck.
- Added various sound effects to a number of destructible units.
- Bottles have more variation of their sound when interacting with them.
- Added various visual effects throughout the levels to further enrich the environments.
- Fixed an issue with some water effects that would appear as if they glowed in the dark.
- Fixed an issue where some materials would show incorrect colours when Ray Tracing was enabled.
- Fixed issues with the lighting on various Missions and Conditions.
- Resolved a crash that could occur either at the beginning of a Mission, or when you were changing the appearance of a weapon.
- Resolved a rare crash that occurs upon a new member joining the Strike Team.
- Resolved a crash that occurs when using a controller whilst you are interacting with settings that have a slider.
Cosmetics
- Fixed mesh clipping issues that affected various pieces of player gear.
- Fixed static seal and shoulder pad on the Sharpshooters armour.
- Fixed elbow guard clipping, see-through patch on Sanguine Scavengers Garb.
- Fixed one of the cultist faces having visible neck seam in certain animations.
- Fixed teeth sticking out in the back of the Tigrus Mk II Heavy Eviscerator.
- Updated the Blastoom Mk III Grenadier Gauntlet to use the magazine with 4 shots.
- Fixed several clipping and orientation issues for Weapon Trinkets.
Cinematics
- Fixed some clipping animations in the intros and outros to some levels.
- Resolved an issue with the Path of Trust cutscenes, where you were left in slow motion if you skipped the cutscene while it was playing in slow motion.
- Resolved a crash that would sometimes appear when playing Path of Trust cutscene.
Narrative
- Added a new Medicae Servitor voice.
- Tweaked the Medicae Servitor so that it plays its shutdown line more consistently.
- Added more voice lines for soldiers in the Mourningstar.
- Removed the voice lines containing incorrect information from the dodging tutorial in the Psykanium.
- Added new Sire Melk contract purchase voice lines.
- Made Hallowette more friendly to the players.
- Added face animations for Mourningstar personnel without masks.
- Fixed an issue where other conversations would trigger while a conversation is already taking place.
- Fixed an issue where certain player voice lines could interrupt tagging voice lines.
- Fixed an issue so that the hub guards don’t speak during Zola’s Mission Board onboarding.
- Tweaked the cooldowns for The Mourningstar personnel lines, so they are no longer shared across all players in the hub.
- Fixed an issue where barrel explosions could interrupt other voice lines.
- Fixed an issue where downed voice lines played after a player had already been revived.
- Fixed subtitle timings that caused “Who am I”, “I am Warrior” chanting to be wrong.
- Fixed an issue where player characters would not always call out Scab Flamers.
- Player characters will now call out when killing a sniper.
- Shortly after calling out an enemy, the players will not repeat its name when announcing its death.
Engine:
- Ray Tracing is now available for players using Intel Arc GPUs.
- Fixed an issue where some players could not enable DLSS when eligible to use the feature.