Patch #4 - Blessings of the Omnissiah

Weapon Balance

As part of this update we took a pass at each weapon’s available Blessings, tuning and fixing them as we went along. The intent is to raise the weaker choices and fix interactions that were flawed in order to provide a wider palette of interesting choices to pick from. Most changes include buffs to Blessings as they were in general modest or sometimes downright pointless in their old format. There are a lot of combinations to test and tune so please keep the feedback coming and we’ll keep the full Blessing configuration of each weapon as part of our patch rotation in the future.

We’ve presented all changes to each weapon listed together with fixes, Blessing tweaks, and a couple of balance changes mixed in below. In general, we want to approach weapon balancing on a per-package rotation, focusing on one weapon pattern at a time.

A final note on the damage interactions in the game that we want to clarify, specifically in relation to our Blessings. We treat damage as a sum of multiple buckets, where Base Damage is calculated on its own and Weakspot Damage is calculated separately. This allows us to create some definition between different weapon types, where those with low Base Damage but high Weakspot Damage (such as the Accatran MG Mk II Heavy Laspistol) have a clear identity compared to high Base Damage and low Weakspot Damage weapons (such as the M35 Magnacore Mk II Plasma Gun).

These two buckets are then modified on their own with any buffs before being added together for the total damage. So, when a modifier says “increased Weakspot Damage” it is referring only to increasing that bucket of damage, not the sum total. This gives a degree of interaction between different weapon types, their bonus stat rolls and types of buffs available through Feats or Blessings to consider.




Ogryn Cleavers

Bash:

  • Increased Critical Chance bonuses on all tiers:
    • Tier 1: 1% → 7.5%
    • Tier 2: 2% → 10%
    • Tier 3: 3% → 12.5%
    • Tier 4: 4% → 15%


Catachan “Devil’s Claw” Swords

Vicious Slice:

  • Increased damage bonus received on all tiers:
    • Tier 1: 2% → 4%
    • Tier 2: 3% → 6%
    • Tier 3: 4% → 8%
    • Tier 4: 5% → 10%

Rampage:

  • Increased damage bonus received on tiers 2 and above:
    • Tier 2: 15% → 20%
    • Tier 3: 17.5% → 30%
    • Tier 4: 20% → 40%


Maccabian Duelling Swords

Riposte: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Critical Chance bonuses on all tiers:
    • Tier 1: 2% → 5%
    • Tier 2: 3% → 10%
    • Tier 3: 4% → 15%
    • Tier 4: 5% → 20%

Precognition: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Weakspot Damage & Critical Damage on all tiers:
    • Tier 1: 2% → 4%
    • Tier 2: 3% → 6%
    • Tier 3: 4% → 8%
    • Tier 4: 5% → 10%

Rampage:

  • Increased damage bonus received on tiers 2 and above:
    • Tier 2: 15% → 20%
    • Tier 3: 17.5% → 30%
    • Tier 4: 20% → 40%


Turtolsky Heavy Swords

  • All: Weapon Special Action attack on all Heavy Swords get increased damage against tougher targets. We want to make it a can opener:

    • Flak armour: from 75% to 125% baseline.
    • Carapace armour: from 25% to 65% baseline.
    • Unyielding: from 100% to 110% baseline.
    • Changed stagger category to fix some issues with unwanted hit reactions.
  • Mk VII and Mk IX: Push Follow up stab attacks get a bump on armour penetration:

    • Flak armour: from 75% to 90% baseline.
    • Carapace armour: from 25% to 30% baseline.
    • Unyielding: from 100% to 110% baseline.

Rampage:

  • Increased damage bonus received on tiers 2 and above:
    • Tier 2: 15% → 17.5%
    • Tier 3: 17.5% → 37.5%
    • Tier 4: 20% → 50%


Catachan Mk III Combat Blade

Riposte: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Critical Chance bonuses on all tiers:
    • Tier 1: 2% → 5%
    • Tier 2: 3% → 7.5%
    • Tier 3: 4% → 10%
    • Tier 4: 5% → 12.5%

Precognition: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Weakspot Damage & Critical Damage on all tiers:
    • Tier 1: 2% → 4%
    • Tier 2: 3% → 6%
    • Tier 3: 4% → 8%
    • Tier 4: 5% → 10%


Standard-issue Munitorum Sapper Shovel

  • Light attacks; increased Finesse multiplier (Applies to any combinations of Weakspot / Critical Damage as a percentage of Base Damage) range from 40%-80% to 40-130%.

  • Weapon Special Action stab; increased Finesse multiplier range from 40%-80% to 40-150%.

  • Fixed issue where the ‘Thrust’ Blessing on Sapper Shovel was not giving maximum Power bonus on the third heavy attack in the attack chain if the attack button was held for the entire chain.

Limbsplitter:

  • Flattened negative power bonus on subsequent attacks on Tiers 2 and above:
  • Tier 2: -15% → -10%
  • Tier 3: -20% → -10%
  • Tier 4: -25% → -10%

Take a Swing:

  • Increased Weakspot Damage bonus received on all tiers (Note that Shovel Weakspot Damage is fairly low, thus warranting a higher bonus):
    • Tier 1: 7.5% → 30%
    • Tier 2: 10% → 40%
    • Tier 3: 12.5% → 50%
    • Tier 4: 15% → 60%


Combat Axes

  • Antax Mk V Combat Axe Weapon Special Action stab; increased Finesse multiplier (applies to any combinations of Weakspot / Critical Damage as a percentage of Base Damage) range from 40%-80% to 40-150%.

Limbsplitter:

  • Flattened negative power bonus on subsequent attacks on Tiers 2 and above:
    • Tier 2: -15% → -10%
    • Tier 3: -20% → -10%
    • Tier 4: -25% → -10%


Tactical Axes

Limbsplitter:

  • Flattened negative power bonus on subsequent attacks on Tiers 2 and above:
    • Tier 2: -15% → -10%
    • Tier 3: -20% → -10%
    • Tier 4: -25% → -10%


Tigrus Mk II Heavy Eviscerator

Bloodletter:

  • Increased number of stacks applied per Special Attack:
    • Tier 1: 2 → 8
    • Tier 2: 4 → 10


Orestes Mk IV Assault Chainaxe

Bloodletter:

  • Increased number of stacks applied per Special Attack:
    • Tier 1: 2 → 8
    • Tier 2: 4 → 10


Cadia Mk IV Assault Chainsword

Bloodletter:
Increased number of stacks applied per Special Attack:

  • Tier 1: 2 → 8
  • Tier 2: 4 → 10


Artemia Mk III Purgation Flamer

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


Obscurus Mk II Blaze Force Sword

Riposte: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Critical Chance bonuses on all tiers.
    • Tier 1: 2% → 5%
    • Tier 2: 3% → 10%
    • Tier 3: 4% → 15%
    • Tier 4: 5% → 20%

Precognition: (for more information on this Blessing see † down the page)

  • Lowered active duration from 5 to 2 seconds.
  • Increased Weakspot Damage & Critical Damage on all tiers:
    • Tier 1: 2% → 4%
    • Tier 2: 3% → 6%
    • Tier 3: 4% → 8%
    • Tier 4: 5% → 10%


Equinox Mk III Trauma Force Staff

Blazing Spirit:

  • Increased number of stacks applied per critical hit from 1 to 3.


Equinox Mk IV Voidstrike Force Staff

Blazing Spirit:

  • Increased number of stacks applied per critical hit from 1 to 3.


Blastoom Mk III Grenadier Gauntlet

  • Increased the impact of Weapon Special Action attack to be the same as a regular grenade hit.

Gloryhunter:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 4% → 10%
    • Tier 2: 6% → 17%
    • Tier 3: 8% → 24%
    • Tier 4: 10% → 30%

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.

Reassuringly Accurate:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 4% → 15%
    • Tier 2: 6% → 20%
    • Tier 3: 8% → 25%
    • Tier 4: 10% → 30%


Columnus Mk V Infantry Autogun

  • Increased magazine size and reserve, moving the range from 25-45 * 8 magazines to 30-50 * 9 magazines.
  • Increased Power by 10% (from 350 to 385) across the board (affects Attack, Impact, and Cleave on all shots).
  • Changed keywords description from Rapid Fire & Precise → Torrent & High Capacity.


Lucius Helbore Lasguns

  • All: Increased cleave, effectively doubling it (from 1 average to 2 average hitmass).
  • All: Increased magazine size, moving the range from 50-100 to 60-120, scaling reserve accordingly.
  • Mk II: Improved armour mod vs Flak (50% → 60%) and Carapace (50% → 60%).
  • Mk III: Improved armour mod vs Flak (50% → 80%).


Lawbringer Mk VI Combat Shotgun

Flechette:

  • Increased number of stacks applied per critical hit from 1 to 6.

Full Bore:

  • Increased power bonus received on all tiers:
    • Tier 1: 2% → 7.5%
    • Tier 2: 3% → 10%
    • Tier 3: 4% → 12.5%
    • Tier 4: 5% → 15%


Accatran MG Mk II Heavy Laspistol

  • Reworked aiming movement animations to fix misalignments between where your sight is pointing and where the shot is going. This basically means that the whole aim experience has way less swaying while running around, on top of actually shooting straight.
  • Increased Base Damage, moving the range from 62.5-87.5 to 78-109.
  • Increased armour mod vs Maniac (50% → 65%).
  • Bumped power of the Weapon Special Action push, now uses the same push strength as normal push actions.
  • Bumped up magazine size, moving the range from 30-60 to 40-80.
  • Reduced spread on hipfire.

Dumdum:

  • Increased close range damage bonus received.
    • Tier 1: 1% → 2%
    • Tier 2: 1.5% → 3%
    • Tier 3: 2% → 4%
    • Tier 4: 2.5% → 5%


Ius Mk III Shredder Autopistol

  • Shortened Range: from 15-35 to 10-25.
  • Improved armour mod vs Maniac 100% → 150%.
  • Increased Impact of hip-fire shots: moving the range from 1-4 to 2-4.
  • Increased Impact braced (aimed) shots: from 1-4 to 4-8.
  • Braced buildup of Impact (multiplier to Impact on multiple shots vs same target): from 0.5-2 to 2-4. Basically easier to stagger enemies if you keep shooting them.
  • Increased magazine size: moving the range from 30-50 to 40-60.

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


Zarona Mk IIa Quickdraw Stub Revolver

  • Fixed issue with the Stub Revolver where ‘Point Blank’ would not trigger on melee kills made with other weapons. Players should now be able to kill something with their melee, then switch to their revolver and use the benefits of the Blessing. Increased duration of buff from 2 to 2.5s to give you a bit more time to swap weapons and use it.

Gloryhunter:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 4% → 10%
    • Tier 2: 6% → 15%
    • Tier 3: 8% → 20%
    • Tier 4: 10% → 25%


Foe-Rend Ripper Guns

  • Bumped up Ripper Gun ammo reserve with 2 extra magazines, moving the range from 4-6 to 6-8.

Flechette:

  • Increased number of stacks applied per critical hit from 1 to 8.

Born in Blood:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 1% → 1.5%
    • Tier 2: 1.5% → 2%
    • Tier 3: 2% → 2.5%
    • Tier 4: 2.5% → 3%

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


Krourk Mk V Twin-Linked Heavy Stubber

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


Lorenz Mk V Kickback

Punishing Fire:

  • Increased power bonus received on all tiers:
    • Tier 1: 2% → 6%
    • Tier 2: 4% → 9%
    • Tier 3: 6% → 12%
    • Tier 4: 8% → 15%

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.

Expansive:

  • Increased power bonus that is applied to the Weapon Special Action melee attacks on all tiers:
    • Tier 1: 2% → 50%
    • Tier 2: 3% → 60%
    • Tier 3: 4% → 70%
    • Tier 4: 5% → 80%

(Note: The tooltip isn’t correct and indicates this affects all melee attacks, whilst at present it only affects special action melee attacks. A later patch is planned to match the Blessing to the description so it will then affect all melee attacks as described)

Full Bore:

  • Increased power bonus received on all tiers:
    • Tier 1: 2% → 7.5%
    • Tier 2: 3% → 12.5%
    • Tier 3: 4% → 17.5%
    • Tier 4: 5% → 22.5%


Lorenz Mk VI Rumbler

Gloryhunter:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 4% → 10%
    • Tier 2: 6% → 17%
    • Tier 3: 8% → 24%
    • Tier 4: 10% → 30%

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


M35 Magnacore Mk II Plasma Gun

Gloryhunter:

  • Increased amount of Toughness replenished on all tiers:
    • Tier 1: 4% → 6%
    • Tier 2: 6% → 10%
    • Tier 3: 8% → 15%
    • Tier 4: 10% → 20%

Blaze Away: (for more information on this Blessing see †† down the page)

  • Increased power bonus from 2% to 10%, stacking 5 times to a maximum power bonus of 50%.


Munitorum Mk III Power Sword

  • Fixed an issue where activating the Munitorum Mk III Power Sword after doing one attack didn’t reset the number of hits. The sword should now properly allow two swings after each activation in addition to resetting the active time.

Power Cycler:

  • Fixed an issue where additional max activations used a default value. Lowered the number of allowed activated attacks per Weapon Special Attack from max 7 to 5. (without Blessing, the Power Sword allows 2 attacks per activation.)

Savage Sweep:

  • Cleave bonus from 5/10/15/20% to 20/30/40/50% per stack (times max stack of 5, so max +100% change to max +250% cleave).



Captain (Kill Mission targets):

  • Fixed issue where bleed could be applied through his shield.
  • Fixed issue where bleed damage would drain the shield in cases where the Captain was bleeding and his shield popped back up. Shields can’t bleed, so instead Bleed now continues to damage the Captains health, even if the shield goes back up.

Ogryn Skullbreaker:

Our dear Ogryn players are getting a general boost by making them harder to stun and push back from taking hits. The lumbering brutes are slow enough so we want to start with lifting some of the punishment from being unable to hide in this patch. We’ve also switched out one of the Skullbreaker Feats in an attempt to provide more interesting interactions within the combat loop. We will be looking further into more specific Ogryn tweaks in the future.

  • For Ogryns, all enemy Shooter and Stalker shots that hit now have shorter stun times and less pushback.
  • For Ogryns, having Toughness broken or getting hit in melee while sprinting now have shorter stun times.
  • Replaced feat ‘Knife through butter’ (Fully charged heavy attacks have unlimited cleave) with ‘Knock em’ down, beat em’ up’: (Staggering enemies adds a number of stacks relative to the size of the enemy (range is 1-10) of 2% damage bonus to next heavy attacks. Max number of stacks is 25, so keep pushing for a 50% heavy damage bonus.).
  • Fixed issue with ‘Bull Gore’ feat where not all enemies hit with ‘Bull Rush’ would get the bleed stacks applied (the AoE at the end of the charge now bleeds them up properly).
  • Increase bleed stacks applied by ‘Bull Gore’ from 2 to 4.
  • Fixed issue with ‘Blood & Thunder’ feat where bleed would be applied on non damaging attacks, for example attacks on Bulwark shields.

Side note, We also increased the range at which the Ogryn can pick up items, given how much further away from the ground he was, it sometimes proved difficult for our Ogryn friends to pick things up.

Psyker Perils Quelling

Normalised passive vent times for non warp-weapons, they defaulted to max speed previously. Enabled passive Quell time modifier as part of the Quell Speed bonus stat for force staves. Slightly buffed passive Quell times for staves across the board.

Veteran sharpshooter

  • Fixed issue with ‘Frag Storm’ feat where the player did not get reported the kill if the bleed stack killed an elite or special.

Poxburster

  • Changed so Poxburster explosions damage enemies at close range and stagger them at far range.

‘Precognition’ and ‘Riposte’ Blessing: †

We’ve updated the functionality for these dodge-based Blessings while fixing a bug with the trigger. We now allow retriggering while already active and pair it with a duration of 2 seconds (same as the ‘Riposte’ Blessing). The main idea here is to allow you to keep dodging to maintain the bonus rather than dodge once and gain a singular bonus for a longer while. Previously you gained a bonus for 5 seconds but could not retrigger it until the duration ran out, making for gaps in the buff application.

‘Blaze Away’ Blessing: ††

We have gotten reports from players regarding how the Blessing ‘Blaze Away’ (and other Blessings based on continuous fire) functions for single shot weapons such as the Lorenz Mk V Kickback or the M35 Magnacore Mk II Plasma Gun. As long as the player keeps firing as soon as the weapon is ready to, the buff will not be lost. Each weapon also scales differently to accommodate for the buff where, for example, a slower rate of fire or smaller clip size equals a faster climb in power bonus.

‘Unstable Power’ Blessing:

Currently displays the wrong values in the UI. Should be 5% per peril threshold, with a maximum of 4 x 5%.

‘Wrack and Ruin’ Psykinetic Feat:

This Feat now applies on Hit instead of on Kill, however the tooltip will be out of date until a future patch.

Player incapacitated UI:

We’ve done a pass on the UI that informs you when team members are down / grabbed / hanging from a ledge to try to ensure the proper interfacing is given. This includes adding some “time remaining” info to the icons, fixing so all incapacitating enemies actually have icons and of a suitable colour depending on severity. Hopefully this will improve your team’s awareness and improve the chances of friends helping each other.




COMBAT FIXES:

  • Fixed an issue where ‘Flechette’ Blessings on Lawbringer Mk VI Combat Shotguns and Foe-Rend Ripper Guns could proc on individual pellets per body parts. Should now proc once for each enemy hit, regardless of number of bodyparts hit.
  • Fixes issue where ‘Speedload’ Blessings could not reactivate when active.
  • Fixed an issue where ‘Haymaker’ Blessing could trigger on Ogryn enemies (clearly not human sized targets).
  • Fixed the text for ‘Counterfire’ to show the additional bonus rather than the total Weakspot Damage modifier. Previously showed the total bonus stacked with the default ‘Volleyfire’ bonus.
  • Fixed issue where ‘Kinetic Deflection’ didn’t take Peril Reductions into account.
  • Fixed issue where the ‘Honour the Martyr’ Feat displayed 8 max stacks instead of 6.
  • Fixed bug where the description for the ‘Speedload’ Blessing would display incorrect numbers.
  • Fixed a bug where Blessings triggered by consecutive hits weren’t resetting after a short duration (2.5 seconds) .
  • Fixed an issue where the Catachan Mk IV “Devil’s Claw” Sword’s last light attack wasn’t using all modifiers properly.
  • Fixed dead reload input if pressed while going out of ADS for Accatran Recon Lasguns.
  • Fixed issue where Psyker would explode if at 100% peril and using Brain Burst but switched weapon before the damage is dealt.
  • Fixed some issues where players could end up inside geometry / outside gamespace after leaving Mutant / Beast of Nurgle grabbed states.
  • Fixed issue where Auspex scanning effects would not disappear correctly when quick switching from a weapon or going down.
  • Fixed a bug where VFX wouldn’t spawn when you blocked attacks with the Munitorum Mk III Power Sword.
  • Fixed a crash when Ogryn Skullbreakers would charge after swapping equipment at the chest in the Psykhanium.
  • Fixed the timing of the effect that warns players of a Captain’s attacks on higher difficulties as he was shooting so fast that the effect that telegraphs his attacks was cut off.
  • Fixed a bug where controller triggers would have to be pressed all the way down to register being held instead of being tied to settings.
  • Fixed another case of Pox Hounds soaring towards the sky.
  • Fixed a crash that could be caused by the Pox Hound movement system.

COMBAT TWEAKS:

  • Reworked DoT stack interfacing allowing scaling of burning VFX relative to the amount of actual stacks on each enemy.
  • Fixed an issue where the ammunition based sound modulation (mechanical sounds used to indicate low ammunition count) didn’t work when spectating another player.
  • Autoguns: Added equip variations and reworked original equip to make the animations less repetitive and frustrating.
  • Changed charge animation for the second heavy attack on Maccabian Mk V Duelling Sword to better fit the direction of the heavy attack.
  • Tuned Poxwalker stagger animations for beauty.
  • Artemia Mk III Purgation Flamer: Fixed issue where the hipfire shoot animation would play instead of the braced shoot animation when shooting after pushing.
  • Optimised our smart targeting system and made improvements on our visibility algorithm, which should make it easier to find targets behind covers with transparency (for example railings).
  • Fixed missing or broken sway animation when blocking for: Tactical axes, Combat axes, Orestes Mk IV Assault Chainaxe, Catachan Mk III Combat Blade, Catachan Swords, Heavy Swords, Duelling Swords, Cadia Mk IV Assault Chainsword and Munitorum Mk III Power Sword.
  • Fixed hand disconnecting from the grip on the Tigrus Mk II Heavy Eviscerator when getting hit.
  • Fixed character’s third person arms breaking when getting hit while charging the Psyker Psykinetic’s ‘Brain Burst’.
  • Fixed clipping on some Force Staff skins while quelling.
  • Fixed an issue where Lucius and Accatran pattern Lasguns didn’t play any discharge effects from the battery when reloading the weapons.
  • Sped up the fade out of the Peril overcharge shake effect when aiming down sight for most ranged weapons.
  • Fixed an issue where the effect wouldn’t fade out when aiming with the Zarona Mk IIa Quickdraw Stub Revolver.
  • Tweaked duration for deactivating the Weapon Special Attack on the Cadia Mk IV Assault Chainsword, Tigrus Mk II Heavy Eviscerator, and Orestes Mk IV Assault Chainaxe to be slightly shorter than activating them. On average it should now be 0.15s faster to turn them off than turning them on.
  • Fixed bug where the Accatran MG Mk II Heavy Laspistol reload mag-out sound would not play.
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