Patch #14 Notes Part 3

This is part 3 of the provisional Patch Notes for Patch #14 for Part 1 click here and for Part 2 click here

Weapon Balance Details continued

“Brunt’s Pride” Mk II Bully Club

● Light Relentless Attack Armour Modifiers:

○ Unyielding: 300% to 150%.

○ Maniac: 50% to 90%.

● Light Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 90, 162.

○ 2nd Target: 60, 108 to 70, 126.

○ 3rd Target: 20, 28 to 30, 38.

○ 4th Target: 0, 0 to 15, 27.

● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Light Strikedown Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Light Strikedown Attack Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 162.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 120, 216 to 135, 243.

○ 2nd Target: 80, 144 to 80, 144.

○ 3rd Target: 20, 28 to 20, 28.

○ 4th Target: 0, 0 to 0, 0.

● Heavy Relentless Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

○ 3rd Target: 25% to 25%.

○ 4th Target: 25% to 25%.

● Heavy Relentless Attack Armour Modifiers:

○ Maniac: 50% to 75%.

● Push-Followup Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 252.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Push-Followup Armour Modifiers:

○ Maniac: 50% to 75%.

● Special Action Impact:

○ 1st Target: 10 to 4.

○ 2nd Target: 7 to 2.

● Special Action Impact Armour Modifiers:

○ Unarmoured: 100% to 50%.

○ Unyielding: 100% to 25%.

○ Maniac: 100% to 50%.

○ Carapace: 20% to 50%.

○ Infested: 100% to 50%.

“Brunt’s Basher” Mk IIIb Bully Club

● Light Relentless Attack Armour Modifiers:

○ Unyielding: 300% to 150%.

○ Maniac: 50% to 90%.

● Light Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 90, 162.

○ 2nd Target: 60, 108 to 70, 126.

○ 3rd Target: 20, 28 to 30, 38.

○ 4th Target: 0, 0 to 15, 27.

● Light Strikedown Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Light Strikedown Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Light Strikedown Attack Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Light Vanguard Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 90, 162.

○ 2nd Target: 30, 54 to 50, 90.

○ 3rd Target: 20, 36 to 40, 72.

○ 4th Target: 10, 26 to 20, 36.

● Heavy Relentless Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 120, 216 to 135, 243.

○ 2nd Target: 80, 144 to 80, 144.

○ 3rd Target: 20, 28 to 20, 28.

○ 4th Target: 0, 0 to 0, 0.

● Heavy Relentless Attack Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

○ 3rd Target: 25% to 25%.

○ 4th Target: 25% to 25%.

● Heavy Relentless Attack Armour Modifiers:

○ Maniac: 50% to 75%.

● Push-Followup Base Damage (0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 60, 76 to 60, 76.

● Push-Followup Finesse Modifier:

○ 1st Target: 25% to 35%.

○ 2nd Target: 25% to 25%.

● Push-Followup Armour Modifiers:

○ Maniac: 50% to 100%.

○ Infested: 75% to 100%.

● Special Action Impact:

○ 1st Target: 10 to 4.

○ 2nd Target: 7 to 2.

● Special Action Impact Armour Modifiers:

○ Unarmoured: 100% to 50%.

○ Unyielding: 100% to 25%.

○ Maniac: 100% to 50%.

○ Carapace: 20% to 50%.

○ Infested: 100% to 50%.

Krourk Mk VI Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Bull Butcher Mk III Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Krourk Mk IV Cleaver

● Special Action Impact Armour Modifiers:

○ Carapace: 25% to 50%.

Blastoom Mk III Grenadier Gauntlet

● Light Relentless Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 80, 144.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Light Relentless Melee Attack Cleave:

○ 12 to 10.5.

● Light Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 110, 198.

○ 2nd Target: 10, 10 to 60, 78.

○ 3rd Target: 5, 5 to 60, 78.

● Light Strikedown Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 125%.

○ Unyielding: 100% to 150%.

○ Maniac: 50% to 100%.

○ Carapace: 10% to 75%.

○ Infested: 100% to 125%.

● Light Strikedown Melee Attack Cleave:

○ 12 to 10.5.

● Heavy Relentless Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 120, 216.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Heavy Relentless Melee Attack Cleave:

○ 12 to 10.5.

● Heavy Strikedown Melee Attack Base Damage (0%, 80% Damage Stat):

○ 1st Target: 60, 92 to 175, 315.

○ 2nd Target: 10, 10 to 40, 72.

○ 3rd Target: 5, 5 to 35, 63.

○ 4th Target: 0, 0 to 30, 54.

○ 5th Target: 0, 0 to 20, 36.

● Special Action (initial punch) Base Damage (0%, 80% Damage Stat):

○ 1st Target: 170, 306 to 50, 50.

○ 2nd Target: 30, 30 to 0, 0.

○ 3rd Target: 5, 5 to 0, 0.

● Special Action (initial punch) Armour Modifiers:

○ Flak: 75% to 100%.

○ Unyielding: 75% to 100%.

○ Carapace: 25% to 100%.

● Special Action (initial punch) Cleave:

○ 5 to 0.

Achlys Mk I Power Maul

● Heavy Relentless Melee Attack Impact (0%, 80% Crowd Control Stat):

○ 1st Target: 30, 34 to 25, 45.

○ 2nd Target: 20, 24 to 25, 45.

○ 3rd Target: 15, 19 to 20, 36.

○ 4th Target: 10, 14 to 20, 36.

○ 5th Target: 0, 0 to 5, 9.

Orox Mk II Battle Maul & Mk III Slab Shield

● Light Relentless Melee Attack Cleave(0%, 80% Cleave Stat):

○ 4, 8 to 5.5, 9.5.

● Heavy Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 180, 324.

○ 2nd Target: 45, 81 to 120, 216.

○ 3rd Target: 20, 36 to 100, 180.

○ 4th Target: 15, 27 to 30, 54.

● Heavy Strikedown Melee Attack Cleave(0%, 80% Cleave Stat):

○ 4, 8 to 10.5, 13.7.

● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 80, 144 to 80, 144.

○ 2nd Target: 35, 63 to 50, 90.

○ 3rd Target: 25, 45 to 40, 72.

○ 4th Target: 15, 27 to 20, 36.

Foe-Rend Mk II Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Foe-Rend Mk V Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Foe-Rend Mk VI Ripper Gun

● Ammunition (0%, 80% Ammo Stat):

○ Magazine: 12, 21 to 12, 21.

○ Reserve: 72, 168 to 72, 148.

Lorenz Mk V Kickback

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 35 to 47.

● Base Damage (0%, 80% Damage Stat):

○ 750, 1350 to 1000, 1800.

● Cleave:

○ 2.5 to 4.

● Armour Modifiers (near, far):

○ Unarmoured: 100%, 20% to 100%, 40%.

○ Flak: 65%, 20% to 75%, 40%.

○ Unyielding: 80%, 20% to 80%, 40%.

○ Maniac: 100%, 20% to 125%, 60%.

○ Infested: 75%, 20% to 125%, 75%.

M35 Magnacore Mk II Plasma Gun

● Base Damage (0%, 80% Damage Stat):

○ 600, 1080 to 700, 1260.

● Finesse Modifier:

○ 20% to 50%.

● Armour Modifiers (near, far):

○ Unyielding: 125%, 100% to 150%, 150%.

○ Maniac: 100%, 100% to 125%, 125%.

● Cleave:

○ 4.15 to 100.

Indignatus Mk IVe Crusher

● Light Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

● Light Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 80, 144.

○ 2nd Target: 25, 45 to 40, 72.

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Light Strikedown Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 110, 198.

○ 2nd Target: 60, 76 to 60, 76.

○ 3rd Target: 20, 36 to 20, 36.

● Light Strikedown Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 200, 360.

○ 2nd Target: 60, 76 to 60, 76.

○ 3rd Target: 20, 36 to 20, 36.

● Heavy Relentless Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 175, 315.

○ 2nd Target: 20, 24 to 80, 144.

○ 3rd Target: 15, 09 to 60, 108.

○ 4th Target: 10, 14 to 50, 90.

○ 5th Target: 0, 0 to 40, 72.

● Heavy Relentless Melee Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 125%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 25%.

○ Infested: 100% to 125%.

● Heavy Relentless Special Action Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 20, 24 to 80, 144.

○ 3rd Target: 15, 09 to 60, 108.

○ 4th Target: 10, 14 to 50, 90.

○ 5th Target: 0, 0 to 40, 72.

● Heavy Relentless Special Action Attack Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 125%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 25%.

○ Infested: 100% to 125%.

● Push-Followup Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 125, 225.

○ 2nd Target: 25, 45 to 40, 72.

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Push-Followup Finesse Modifier(0%, 80% Damage Stat):

○ 50% to 225%.

● Push-Followup Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 65, 117 to 150, 270.

○ 2nd Target: 25, 45 to 40, 72

○ 3rd Target: 20, 36 to 35, 63.

○ 4th Target: 15, 27 to 30, 54.

○ 5th Target: 15, 27 to 20, 36.

● Push-Followup Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 50% to 225%.

● Push-Followup Special Action Armour Modifiers:

○ Unarmoured: 100% to 125%.

○ Flak: 75% to 100%.

○ Unyielding: 100% to 100%.

○ Maniac: 50% to 75%.

○ Carapace: 25% to 50%.

○ Infested: 100% to 125%.

Munitorum Mk III Power Sword

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 80, 144.

○ 2nd Target: 40, 72 to 60, 108.

○ 3rd Target: 15, 31 to 30, 52.

○ 4th Target: 10, 26 to 10, 26.

● Light Melee Attack Cleave (0%, 80% Cleave Stat):

○ 1.5, 2.9 to 4, 8.

● Light Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 100, 180 to 120, 216.

○ 3rd Target: 80, 144 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 40, 72 to 40, 72.

○ 6th Target: 25, 61 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Light Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 1st Target: 40%, 88% to 80%, 144%.

○ 2nd Target: 40%, 88% to 60%, 108%.

○ 3rd Target: 40%, 88% to 40%, 88%.

● Heavy Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 180 to 120, 216.

○ 2nd Target: 60, 108 to 60, 108.

○ 3rd Target: 20, 52 to 20, 52.

○ 4th Target: 10, 42 to 10, 42.

● Heavy Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 270, 486.

○ 2nd Target: 130, 234 to 180, 324.

○ 3rd Target: 130, 234 to 150, 270.

○ 4th Target: 100, 180 to 90, 162.

○ 5th Target: 90, 162 to 85, 153.

○ 6th Target: 80, 144 to 75, 135.

○ 7th Target: 70, 126 to 70, 126.

○ 8th Target: 50, 90 to 50, 90.

● Heavy Special Action Armour Modifiers:

○ Unyielding: 175% to 65%.

○ Carapace: 75% to 150%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 230 to 250, 400.

○ 2nd Target: 60, 108 to 120, 216.

○ 3rd Target: 60, 108 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 60, 108 to 40, 72.

○ 6th Target: 60, 108 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Push-Followup Special Action Armour Modifiers:

○ Unyielding: 175% to 200%.

○ Carapace: 75% to 125%.

Munitorum Mk VI Power Sword

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 60, 108 to 80, 144.

○ 2nd Target: 40, 72 to 60, 108.

○ 3rd Target: 15, 31 to 30, 52.

○ 4th Target: 10, 26 to 10, 26.

● Light Melee Attack Cleave (0%, 80% Cleave Stat):

○ 1.5, 2.9 to 4, 8.

● Light Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 200, 360.

○ 2nd Target: 100, 180 to 120, 216.

○ 3rd Target: 80, 144 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 40, 72 to 40, 72.

○ 6th Target: 25, 61 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Light Special Action Finesse Modifier(0%, 80% Damage Stat):

○ 1st Target: 40%, 88% to 80%, 144%.

○ 2nd Target: 40%, 88% to 60%, 108%.

○ 3rd Target: 40%, 88% to 40%, 88%.

● Heavy Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 270 to 270, 486.

○ 2nd Target: 130, 234 to 180, 324.

○ 3rd Target: 130, 234 to 150, 270.

○ 4th Target: 100, 180 to 90, 162.

○ 5th Target: 90, 162 to 85, 153.

○ 6th Target: 80, 144 to 75, 135.

○ 7th Target: 70, 126 to 70, 126.

○ 8th Target: 50, 90 to 50, 90.

● Heavy Special Action Armour Modifiers:

○ Unyielding: 175% to 65%.

○ Carapace: 75% to 150%.

● Push-Followup Special Action Base Damage(0%, 80% Damage Stat):

○ 1st Target: 150, 230 to 250, 400.

○ 2nd Target: 60, 108 to 120, 216.

○ 3rd Target: 60, 108 to 80, 144.

○ 4th Target: 60, 108 to 60, 108.

○ 5th Target: 60, 108 to 40, 72.

○ 6th Target: 60, 108 to 25, 61.

○ 7th Target: 20, 52 to 20, 52.

○ 8th Target: 10, 42 to 10, 42.

● Push-Followup Special Action Armour Modifiers:

○ Unyielding: 175% to 200%.

○ Carapace: 75% to 125%.

Lawbringer Mk VI Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 40, 56 to 56, 75.

● Hip-Fire Base Damage (0%, 80% Damage Stat):

○ 250, 370 to 250, 450.

● Hip-Fire Armour Modifiers (near, far):

○ Unarmoured: 100%, 50% to 125%, 50%.

○ Flak: 75%, 50% to 90%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 110%, 50%.

● ADS Base Damage (0%, 80% Damage Stat):

○ 250, 370 to 250, 450.

● ADS Armour Modifiers (near, far):

○ Flak: 75%, 50% to 90%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 110%, 50%.

● Special Action Base Damage (0%, 80% Damage Stat):

○ 1st Target: 250, 370 to 300, 444.

○ 2nd Target: 50, 90 to 150, 270.

○ 3rd Target: 50, 90 to 100, 180.

○ 4th Target: 50, 90 to 80, 144.

● Special Action Finesse Modifier (0%, 80% Damage Stat):

○ 80%, 144% to 100%, 180%.

● Special Action Cleave (0%, 80% Cleave Stat):

○ 2, 3.6 to 4, 8.

● Special Action Impact (0%, 80% Stopping Power Stat):

○ 40, 72 to 60, 76.

Agripinaa Mk VII Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 50, 70 to 75, 91.

● Armour Modifiers (near, far):

○ Flak: 75%, 50% to 125%, 50%.

○ Unyielding: 80%, 50% to 90%, 50%.

○ Maniac: 80%, 50% to 100%, 50%.

● Base Damage (0%, 80% Damage Stat):

○ 160, 272 to 200, 360.

● Hip-Fire Finesse Modifier (0%, 80% Damage Stat):

○ 50%, 90% to 60%, 108%.

● ADS Finesse Modifier (0%, 80% Damage Stat):

○ 100%, 180% to 125%, 225%.

● Special Action Finesse Modifier (0%, 80% Damage Stat):

○ 100%, 180% to 112.5%, 202.5%.

Kantrael Mk IX Combat Shotgun

● Ammunition (0%, 80% Ammo Stat):

○ Reserve: 30, 48 to 45, 61.

● Base Damage (0%, 80% Damage Stat):

○ 400, 560 to 450, 690.

● Armour Modifiers (near, far):

○ Flak: 75%, 50% to 125%, 50%.

○ Unyielding: 80%, 50% to 100%, 50%.

○ Maniac: 90%, 50% to 100%, 50%.

Zarona Mk IIa Quickdraw Stub Revolver

● Base Damage (0%, 80% Damage Stat):

○ 250, 450 to 300, 540.

● Finesse Modifier:

○ 100% to 150%.

● Armour Modifiers (near, far):

○ Carapace: 50%, 30% to 60%, 50%.

Crucis Mk II Thunder Hammer

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 15, 23 to 15, 23.

○ 3rd Target: 8, 11.2 to 8, 11.2.

● Push-Followup Melee Attack Cleave (0%, 80% Crowd Control Stat):

○ 4, 8 to 5.5, 9.5.

● Heavy Attack Armour Modifiers:

○ Flak: 0% to 50%.

○ Carapace: 0% to 50%.

Ironhelm Mk IV Thunder Hammer

● Light Melee Attack Base Damage(0%, 80% Damage Stat):

○ 1st Target: 100, 220 to 150, 270.

○ 2nd Target: 15, 23 to 15, 23.

○ 3rd Target: 8, 11.2 to 8, 11.2.

● Heavy Attack Armour Modifiers:

○ Flak: 0% to 50%.

○ Carapace: 0% to 50%.

Note: The provisional patchnotes have been edited into their final form and are no longer provisional, as the patch has hit live!

20 Likes

Considering this massive amount of weapon balance changes…

Crafting update?

Modifier upgrades, blessing learning and lock removal for diamantine?
Please?

31 Likes

Lovely to see that you are trying to shake the already established meta. Nice, the more possiblities, the better, that’s how you create replayability!
I feel like you’ve “picked up the pace” in your team, the game is going into good direction.
IMO, apart from fine-tuning the balance, only the item progression needs urgent adjustments.

8 Likes

absolutely yuuuge. Also plaschads eating good, 100 cleave on charged attacks!?!??

Big sad at the impact nerf of slaps, and the Relentless attack no longer yeeting through unyielding enemies (this is basically the only good thing about Mk3b). Also no target limit cleave cap lift on the heavies! Still?!

9 Likes

where’s the part about crafting?

9 Likes

The only way for these number changes to mean anything positive, the locks have to go, you are telling me to regrind the same loot for different damage perks ugh man can I just have a mod to bypass this stuff already this stuff sucks

@FatsharkCatfish Make them get rid of the locks please im sick of this

15 Likes

Increased cleave and damage on my baby the lawbringer has finally arrived for special shell.

7 Likes

M35 Magnacore Mk II Plasma Gun

● Cleave:

○ 4.15 to 100.

The most beautiful change in the patch notes.

15 Likes

also
image
hello are you people allergic to the number 100? wheres the update to increase the stat bars? dont tell me it’s gonna be 2 years before we start seeing 81% on stats, i hate numbers so much

3 Likes

Yeah I agree, I was already trying to invest in new weapons like chainsword but now that it’s getting nerfed I think I might have to go and look at other weapons.

3 Likes

at this point, just add grenade gauntlets to the melee weapon class and let us roll slaughterer/skullcrusher/something with bleed on it.

2 Likes

Instead of nerfing the staff light attack and “buffing” the special bash that no one uses how about you make the light attacks interesting like the ones in Vermintide, and then make the special a warp thingy like the push on the laspistol? Just a suggestion that I think it’s very reasonable.

1 Like

I always thought something like 10,000 Diamantine to remove a lock would be an acceptable compromise.

6 Likes

Eh. Bit expensive.
Although maybe acceptable if we can upgrade modifiers.

5 Likes

Well it seems to go against the designer’s intent, so some something yuuuge like 10k as a compromise.

That was my other idea, I’m sure many had it, when talking to my buddies: a big fat stack of diamantine to upgrade a modifier, like 1K a point to a single mod or something.

P.S. People may actually stop to pick up mats too they literally trip over in-game instead of chasing circles and letting someone else pick it up.

3 Likes

No buff to the combat knife or flamer?
Sad speedy zealot noise

2 Likes

Amazing. Looking forward to it and the next bigger one!! Keep it up!

I want them to utilize the staff’s properties in the special attacks. Purgustus should be a cleaving swipe that does DoT, Surge should have a cleaving hit that briefly leaves the stun effect. Trauma you should smash the ground like the Soulstealer staff in VT2, with a smaller AoE than the charged attack. Void idk.

2 Likes

These prices are absolute bs for about 90% for players probably. :smiley:
So for them, it would just be a slap in the face if we got these options for such prices.

I think removing a lock should cost max 5k and modifier upgrades could be something like 100-200 per 1 point (depending on how high the stat arleady is).

2 Likes

My body is ready.

2 Likes