Patch #14 Notes Part 1

About “shroudfield”: I think the nerf about it is acceptable. In these day I have already see “one hammer zealot” for some times, impressive indeed. I could understand why dev make this choice, but still feel a bit pity about this, because kill boss in one shot is really cool, isn’t it XD

And about dagger, my friend also complaind about this today actually. Well, the only thing we can do is waiting for the patch, may we both find some new fun BD later, so many weapons will change, #good luck and happy hunting.

About char: I think now the most strong char is ogryn, and phyker’s offensive ability is ever stronger than ogryn. At the first time I played phyker after this patch deployed, I decided to try magicstone, and I made 700K damage in a game with a casual BD, it’s crazy I suppose to. But now phyker have neither a good solution for Boss nor a pretty good melee weapon, these are problems truly.

Now turn back to zealot, yes, new keystones are excellent, but none of them made zealot tougher expect middle branch, however this branch need player to keep low HP. These keystones make zealot become much more offensive, I especially like “Martyrdom”, the change about “Martyrdom” is awesome, But could I say zealot is as power as others(forget veteran)? Answer is no. Compare with them, zealot is weak, compare with the difficulty about the game, zealot is “just fine”, so I think zealot don’t deserve this nerf.

After all, zealot is more difficult to “save the day” compared with before. Relic, Shroudfield and flashbang will save the old ass 's day much easier than before of course, but the problem of less HP restoration will be exposed when all three squad mates are fresh players and zealot have to be the pillar of the squad. Zealot cannot kill enemies such efficient as other char(forget veteran), and this char also cannot take so much risk as before, I have to say I prefer to choose other two char when I play with new players. And this is the situation I 'm facing to: play with three fellows who just achieve level 30 in haz 5++,I believe in that you are also facing to this situation. I am really glad to see fresh blood join this game, but I also feel feeble when I face to above situation as a zealot. And this is the reason why I said Zealot was fragile than before, at least I seldom feel feeble at this kind of situation in the past.

Last but not the least, may you do me a favor? Actually my mother tongue is not English, so the part about Ironhelmet thunderhammer 's change confused me. Can I consider as that dev want to put the heavy single strike at the beginning of the heavy attack chain, and want to chain the single heavy attack after pullback? I 'm curous about this because My e-pals and I just develop a BD about this weapon last week and we found this BD is all-round also fun, also cannot be considered as overpower(Lack ability to eliminate multiple high threat targets efficiently). If the mean of this text is just as my thinking, this will be a bad news for us, at least this BD will not perform as good as now. Could this weapon make a heavy sweep attack conveniently after charging up after this change? Thank you!

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The Ironhelm change is putting the vertical heavy attack after the push attack (so push → push attack → vertical heavy instead of push → push attack → horizontal heavy). All other combos should be the same I think

I don’t fully understand the sweeping profile change, so I can’t help much there

If the current heavy 3 was moved to heavy 1, then that thing would be ruined completely lol.
edit: I think that’s what he was worried about

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I don’t see why the moveset should even be edited. People like the ironhelm as it is. Who exactly was asking for this?

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Not godlike. Because this isn’t a buff. This is bringing veterans to the SAME baseline as the the other two human classes. After having their toughness gutted by half for that same reason. That veterans have to wait for this in the next patch instead of it being hot-fixed in is just more proof that FatShark are playing games of a nasty sort. And people here are too stupid to realize it.

And don’t forget that their sole source of feedback for “testing” is a group of handpicked peacocks who call themselves “content creators”. In other words people with strong biases and agendas based on what gets their channels views and thus money into their pockets. So the only time they are going to find out that their idea is a smoking pile of crap is when it really pisses off a large portion of the players and Catfish can’t put the fire out.

Smaller changes aimed at the actual cause of problems that are suitably tested by a BROAD section of the players whose feedback is actually reviewed and compiled. That is what should be the default standard. Yes it takes longer and will mean having to tell Tencent to bugger off with their latest demand for yet more revenue. But if you setup the whole process right and make sure everyone follows it without exception it also means you rarely have to go back and do major changes again.

And having to repeatedly “fix” the same problem because you never did more than a half-baked job each time is a very good way to sink any belief in your competence.

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Please remove locks from crafting.

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I really hope the voidstrike nerf isn’t severe. FS you have a history of overcorrecting, please don’t do it here. Psykers still have to deal with being the most delicate class that will go down in 3 hits from normal enemies on damnation. And that’ll be even worse with the force sword dodge nerf. Plus the voidstrike really isn’t that OP, ogryns with gauntlet special or vets with a good headhunter will melt a boss much faster. And the charge time is still really high to get any kinda good damage. AND the psyker has to basically build their entire weapon/skill tree around crit to get the most out of the voidstrike. AND you’ve gotta sit there charging uninterrupted for a good 2.5 sec to get to full damage. Please don’t forget actual gameplay mechanics cause you watched one “LOOK AT THIS OP BUILD” video on YT.

I’ve been psyker maining since this game launched. They finally feel good. Go ahead and nerf some things but for the love of god, if you neuter them, I’m gonna be uninstalling this game for another 8 months. They are SUPPOSED to be glass cannons, stop taking away the cannon part.

Also hope the assail nerf isn’t too severe either. Like a lot of other people are saying here, it should be given a cooldown, the damage shouldn’t really be touched. Just make it so the cooldown is 2-3x as long so they have to wait like 5-15 more seconds between salvos. That’s it. I like the change to making the alt fire actually a snipe but I feel like the normal damage should be left alone, it should be given a cooldown instead. Really weird that you’re reducing damage to cut down on people spamming it instead of, yknow, making it so people can’t spam it? Doesn’t make sense lol

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We both got the finished game at the same time, you guys just got $100+ of MTX currency on top of it. But yeah, we’re just pearl clutching, right? You have no idea what you’re talking about.

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Regarding the Blitz abbility smite. When channeling the lighning it extinguishes the flames on enemys which were set on fire before. Bug? Hopefully. It would be much more usefull in combinaton with every kind of fire

Hmmmm, Psyker main but only in spirit eh? At least judging by the use of the word “another”. Psyker isn’t “finally good” they were very good for a long while pre patch 13. Suggesting otherwise is self reporting frankly. Honestly Void itself was good before being mega buffed, it’s like people just don’t comprehend any advantage of a weapon that’s more nuanced than “does a crap tonne of damage”.

There are definitely some patch notes in here that look like they’re overcorrecting too hard but void ain’t one of them. Psyker will be extremely fine after this patch.

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Having not played for some time has nothing to do with the arguments I’m making. Stop being fallacious.

I can agree, psyker will be likely be fine after this nerf. I began the post by saying to not overcorrect. The void could definitely use a nerf but so could the sheer stacks of damage from some other sources like thunderhammer, gauntlet special, headhunter, etc. but none of those things are getting nerfed in this patch, one at least is even getting buffed. And all those crushers and bulwarks are getting more health too.

FS has a habit of overbuffing/nerfing things as a knee jerk reaction and intentionally didn’t mention the voidstrike nerf amount meaning they’re still deciding. It really shouldn’t go below 75-85% of where it currently is or it’s gonna go back to “well at least it staggers” territory while the ogryns are punch-exploding bosses for chunks of their health. Glass. CANNON.

It certainly influences the validity of statements like “finally feels good”. Just leave that stuff out and make your point without emotive BS if you haven’t even been playing the class after getting patch after patch buffing them leading up to this.

Except that they did?

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So for people who spent a bunch of Melkbucks and crafting materials and time finding this, or were comfortable locking it on a weapon, is there some sort of plan? It’s not that huge a change, in my opinion, but Fatshark is charging people their time to obtain both the blessing and the weapon. Functionally, Fatshark is changing the nature of an item after it’s already been purchased.

These patch notes are, on their own, excellent. Thank you for getting these to us early enough for us to look at them. (Also, thank you for releasing them with the “we don’t know if these are gonna change” prosivo because lemme tell you, that’s a real cheap fix to something which becomes an extended, repeat mistake if not addressed, which it wasn’t.)

However, these patch notes - and every other set of patch notes, by the way, for every major content release, balance update, and raft of bug fixes - is going to highlight to the playerbase just how awful and piecemeal this unfinished gear progression system is. It’s worse than just not fun, it’s actively hindering player enjoyment in a way that seems pointed, reaches into every other part of the game, and wholly intentionally wastes your players’ time.

This game is going to choke on itself for as long as that crafting system remains in place. Maybe we get a gulp of air but it’s despite the garrote, not because of it. I didnt expect crafting changes this patch because you’ve been working on those trees, clearly, and releasing them was the right move. But now it’s time to fix the crafting.

Please, redeem your game. You’re so close.

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To put the numbers in context

Current Voidstrike does approx 765/1300/1300/1700 to all targets IIRC

On the high end, you’re losing approx 12% so new values would be approx 675/1150/1150/1500 to everything but Carapace; that’ll be approx 510/850/850/1125

Crusher base health is up 20% (1500 → 1800 which should translate to 3000 → 3600 on Damnation) , so you’d be looking at 8 body shots, 5 crit/weakspots, or 4 crit weakspots with zero buffs or perks active to kill, and stagger capability is unchanged.

10% damage will cut that down to 7/4/3 respectively.

If Surge procs, that’ll count for 1 hit towards either crit or crit weakspot breakpoints.

If you want to push the breakpoints further, you’d need about +50% damage; if you take 25% carapace damage, you’re halfway there. Warp Rider, Perfect Timing, +Damage (Elites) perk and aura combined could get you the full 50% as well, and I know there are other sources of +Damage that would benefit the Voidstrike

tl;dr I would not be worried about the Voidstrike nerf

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Feels like more of a lop off what you can do with warp charges. You can get like 2200 damage to most target types currently with it, even more on crits. So a surge Voidstrike can literally kill a Bulwark in one shot on Damnation - first one knocks back his shield, the other orb headshot kills. They decided to make it meh against carapace again, but charged void orbs still throw Crushers around. Not noticeable.

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Yes, indeed. So I am worried about this. We just make this BD for few days and it will be such a pity if this weapon is ruined like this, this weapon is just fine now.

Wow, thank you!

Anyway, let 's see with the pack. Good luck for BD hunting XD

Excellent. Thank you for the prompt allaying of fears Catfish.

It is what I was harping on about, they are taking one step forward and two steps back, chasing their own tail with these sorts of sweeping changes. It is not healthy for the game, especially to make such drastic alterations after having just made the most drastic set of alterations in the form of patch 13 where the game is now fundamentally different than the game many of us purchased (which is good, don’t get me wrong, patch 13 was needed months ago).

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