About “shroudfield”: I think the nerf about it is acceptable. In these day I have already see “one hammer zealot” for some times, impressive indeed. I could understand why dev make this choice, but still feel a bit pity about this, because kill boss in one shot is really cool, isn’t it XD
And about dagger, my friend also complaind about this today actually. Well, the only thing we can do is waiting for the patch, may we both find some new fun BD later, so many weapons will change, #good luck and happy hunting.
About char: I think now the most strong char is ogryn, and phyker’s offensive ability is ever stronger than ogryn. At the first time I played phyker after this patch deployed, I decided to try magicstone, and I made 700K damage in a game with a casual BD, it’s crazy I suppose to. But now phyker have neither a good solution for Boss nor a pretty good melee weapon, these are problems truly.
Now turn back to zealot, yes, new keystones are excellent, but none of them made zealot tougher expect middle branch, however this branch need player to keep low HP. These keystones make zealot become much more offensive, I especially like “Martyrdom”, the change about “Martyrdom” is awesome, But could I say zealot is as power as others(forget veteran)? Answer is no. Compare with them, zealot is weak, compare with the difficulty about the game, zealot is “just fine”, so I think zealot don’t deserve this nerf.
After all, zealot is more difficult to “save the day” compared with before. Relic, Shroudfield and flashbang will save the old ass 's day much easier than before of course, but the problem of less HP restoration will be exposed when all three squad mates are fresh players and zealot have to be the pillar of the squad. Zealot cannot kill enemies such efficient as other char(forget veteran), and this char also cannot take so much risk as before, I have to say I prefer to choose other two char when I play with new players. And this is the situation I 'm facing to: play with three fellows who just achieve level 30 in haz 5++,I believe in that you are also facing to this situation. I am really glad to see fresh blood join this game, but I also feel feeble when I face to above situation as a zealot. And this is the reason why I said Zealot was fragile than before, at least I seldom feel feeble at this kind of situation in the past.
Last but not the least, may you do me a favor? Actually my mother tongue is not English, so the part about Ironhelmet thunderhammer 's change confused me. Can I consider as that dev want to put the heavy single strike at the beginning of the heavy attack chain, and want to chain the single heavy attack after pullback? I 'm curous about this because My e-pals and I just develop a BD about this weapon last week and we found this BD is all-round also fun, also cannot be considered as overpower(Lack ability to eliminate multiple high threat targets efficiently). If the mean of this text is just as my thinking, this will be a bad news for us, at least this BD will not perform as good as now. Could this weapon make a heavy sweep attack conveniently after charging up after this change? Thank you!