Basically what you are saying here is, that the guy’s statement “most players did not leave because of the locks, but because they had nothing to do” (which is ironic, because a good crafting system would have given them something to do) is just as made up as your made up claim
that you claim i said and made up?
As you show in the citations you used, this is not at all what i said btw.
You are doing it again.
The lying.
I said that a bunch of people left JUST because of the crafting system.
And a lot of people likely left because the crafting system was one among other things that annoyed the hell out of them (= big reason for most of the playerbase being gone).
The game went from a ~107k peak to a peak of ~3.5k concurrent players (steam, past 24h).
So at the moment, the player number is 97% down.
I guess a the number is up by a little bit due to the update yesterday.
Look at the steam reviews and see how many people mention the bad crafting system.
Look at youtube reviews and notice that probably all of them mention the bad crafting system (or FS not delivering what was promised).
You know how many people are on the forums, complaining about it.
Are you really going to tell me (independent of your own personal views) that the state of the crafting system is not a major reason for people to leave (or not come in the first place)?
What did i actually say here?
I said that i think (with everything else being the way it is), a good crafting system would have kept the game at 10k+ conc players.
That would be ~3x the current number.
So i estimate that ~7k additional concurrent players would be around, if the crafting system was good.
This means a combination of up to ~7% of the playerbase still being here with a better crafting system, as well as additional new players that would have bought the game, if it wasn’t for the negative steam reviews.
I think 7% of the players quitting explicitly because of the crafting system is quite a low estimate.
I am certain that a lot of players who were uncertain about the game (due to other problems), left because the bad crafting situation pushed them over the edge.