Patch 1.11.4 - Patch Notes

Warband!

Patch 1.11.4 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!

This update has some minor tweaks and Hive Scum balance changes, and several bug and crash fixes.

On top of that…

Expeditions Map Update

As the Deadside and its climate is very volatile and unstable, the long range sensors of the Mourningstar struggle with updated information about enemy movement and the general lay of the land. This means that the Expedition Map will update on a regular basis, presenting new challenges and setups to explore.

With this update we begin our first Expedition Map rotation for the Expeditions Game Mode! Starting later today, the existing nodes have been wiped and replaced with a new set of unique nodes, complete with a new modifier and environment condition to keep things fresh!

The new grid points will have to be unlocked from the new starting node, as you begin another cycle of gathering Tech-Remnants and unlocking grid points. As Tech-Remnants are linked to each Expedition Map rotation, you’ll all start again on equal footing!

One of the nodes is special! To unlock it, the community as a whole must gather 200,000,000 Tech-Remnants total! Each member of the Strike Team is counted separately for this requirement, meaning that a team of four that extracts successfully will add their Tech-Remnants gathered to the pool four times at once.

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Patch 1.11.4 patch notes

Features & Tweaks

  • The ‘Live Events’ view now displays information on past live events.
  • The Personality Scourge menu now evaluates if no changes were performed and notify the player in the final step.
  • Quickplay matchmaking will now be disabled when selecting Private Game from the additional matchmaking options.
  • Hive Scum talents ‘Adrenaline Smiter’ and ‘Splash Damage’ now count kills from attacks that latch on to enemies.
  • Hive Scum talent ‘Street Tough’ can no longer be triggered by Specialist melee attacks, like the Pox Hound pounce.
  • The message shown in the Expedition menu while matchmaking should now better reflect why you cannot start another mission.
  • Players no longer receive damage from being slammed into walls by a sand storm.

Fixes

General Fixes

  • Fixed the issue that sometimes caused the Expedition to be considered failed when extracting successfully.
  • Fixed an issue where certain Curios could give less Stamina than what was displayed in the description.
  • Fixed an issue with long item descriptions getting cut when inspecting items.
  • Fixed an issue where several Commodore’s Vestures items stated that they were obtained from the Commissary.
  • Fixed an issue where Psyker’s ‘Smite’ animation would behave incorrectly when entering the ‘Scrier’s Gaze’ stance ability while channeling.
  • Fixed an issue that was causing enemies to spawn too early at the start of some levels.
  • Fixed an issue that caused the timer to be showing as ticking down when hotjoining into a Sanctuary.
  • Fixed the VFX on decoding-skulls which caused them to look stalled (red) when they were actually progressing (blue).
  • Fixed an issue that caused objective markers to remain on capture zones after completion.
  • Fixed it so a capture zone’s objective marker is shown before the players get to it.
  • Added a pushback for the door opening of the expeditions extraction Valkyrie to avoid players getting stuck in it
  • Fixed issue that caused the server to crash when players hotjoined during the extraction phase.
  • Fixed crash that could occur when an Arbites’ Cyber-Mastiff pounces on an enemy.
  • Fixed a sound issue on the Auspex that caused players to crash.
  • Fixed a bug where the amount of items on stock in a Sanctuary would be incorrect for players that hotjoin an Expedition.
  • Fixed a crash that could occur when a Valkyrie Bombing Run killed a Pox Burster
  • Players should now be able to directly swap to their Blitz from any wieldable Expedition items bought from the Sanctuary.
  • Fixed issue where Sand Vortexes would get stuck in the extraction area
  • Fixed issue where players on a dedicated server could sometimes be softlocked inside a safe zone because the airlock door to go out would never open.

Cosmetic Fixes

  • Fixed an issue where certain hairstyles acquired from owning Vermintide 1 and 2 were displayed as black instead of their intended colours.
  • Fixed an issue where certain Vostroyan head gear cosmetics looked broken when moving around the Mourningstar.

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Known Issues

  • When hot-joining an expedition, players might enter the mission as dead if it happened while the existing players were leaving a Sanctuary.
  • Some of the new items found in Sanctuaries can’t be tagged.
  • Some textures can bug out when playing on AMD GPUs.
  • [Xbox Only] Some level and enemy textures can take a while to load, leaving a low-quality texture visible until it finishes loading.
  • We are investigating increased GPU crash rate related to reenabling of FSR frame gen on AMD Radeon RX 9xxx gen.

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That’s all for today!

We’ll see you on the Mourningstar.

– The Darktide Team

24 Likes

Why is this company so obsessed with rotations? Just letting people to play any maps with any modifiers would be better for player retention than forcing them to play the same things for 3 weeks straight.

24 Likes

Finallyyyyyyyy!

Glad curios are being worked on in some capacity… maybe more updates coming…?

13 Likes

When is later today? :confused: And will the rotation happen every month or something?

2 Likes

Does it even matter? It’s the same modifiers shuffled around.

Based

10 Likes

So we will be getting the penance pants after all. Probably not this rotation though, considering the max amount of nodes active was 8 (out of 18 needed); so even if the “special node” is the 9th, it will still not be enough to unlock the pants.

Why are you doing it like this?

So was just the hound affected, or all specials? It was funny to do a counter-punch against flamers and snipers, and bombers.

1 Like

Is it? FR? So it’s just pox hounds and tornado on different nodes?? Really? If so I might not even log in. I am so sick of hounds. I never want to see a bloody pox hound ever again.

3 Likes

As I understand it; yes, at first I had a small hope that the map nodes would look different across the different seasons, but it will :100: just be the same old modifiers that we’ve played in the other game modes; dogs, night, Tornado, and so on rotating around the map.

Nothing new it seem.

2 Likes

Damn. I quite like the night modifier as the boring AF relentless reaper/gunner barrage is reduced so you can actually do stuff, but the hounds…damn i hate them on expeditions. Not fun in the slightest.

The tornado wouldn’t be so bad if it didn’t just cheese-snap itself to whatever objective you are trying to do. Like, it follows you!? Is it f***ing sentient?? It should avoid the objectives and just roll about indiscriminately in no-mans land IMO. It takes so long to pass by a location that when it lands on an objective you’re trying to complete it just isn’t fun. You just have to sit there and wait an age for it to pass.

But anyway I’m not sure I have the drive to jump back in. Hopefully we can get some chunky full sized normal mission board maps now. Preferably in a new biome and some revisits to Glorianna too.

Back to mini0painting for me. Sigh.

1 Like

haha. was that the issue with 400 power curios giving only +2 stamina? wasn’t that since release?

4 Likes

How stupid can you be not to realize that many people don’t like this game, and one of the reasons is the POINTLESS GRIND FOR THE SAKE OF GRINDING? Are you guys really that dumb?
Haven’t you seen enough reviews saying that the rotations in this game are disgusting? Are you completely clueless?
What 200kk? You idiots, that’s total nonsense with just 4 people farm it yourselves and play this “EXCITING” mode

2 Likes

Settle down, no need to make a leman russ.

8 Likes

yes, hopefully this is actually fixed

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What the hell is “later today” supposed to mean? This hotfix came out of nowhere just tell us when you’re going to turn the switch on

Perhaps probably maybe “later today”

1 Like

Yea it only took them like 3+ years.
I’m sorry but it’s difficult to NOT be bitter about this. HOW DID IT TAKE THIS LONG? Do they have only 1 person working on bug reports? Do they work full-time? Is their workload mostly made up of categorizing reports and sometimes they direct a bug report to another employee?

9 Likes

Wow you guys really love screwing over Hivescum. How about you balance Arbites so their dog NPC can’t save them from pox hounds?

You nerfed our ammo pickup, you nerfed our shivs, you’ve now nerfed street tough. Honestly these aren’t minor changes — they’re massive eff off changes to a paid class. Why don’t you actually sit down and play test this stuff before you roll it out only then to remove it!?

Oh and Expeditions is trash, everyone hates it. You guys should just remove it from the game entirely, recycle the assets for a new map or something.

3 Likes

i hope scum gets more nerfs, the class is so op its boring to play

9 Likes

0 optimization fixes and 0 performance fixes

Why?

I find it hard to believe you don’t know about the state of the game since the Hive scum release, so what is your problem?

2 Likes