Issue Description:
Passive peril quelling happens faster when non-force weapons are equipped, rather than when equipping force weapons. This feels like the code for determining passive quelling speeds might be reversed, as it would be expected that force weapons should have faster passive quelling.
Steps to Reproduce:
- Play a Psyker with a Force Staff or Force Sword
- Build up to high peril, then wait for it to passively quell.
- Play the same psyker with non-force weapons (gun, normal melee weapon, etc)
- Build up to high peril again and observe the passive quelling in comparison to the previous weapon choices
Platform:
Steam
Player ID:
Rhifox
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
https://www.youtube.com/watch?v=Z7jMX-K4Zc0
(note, video uses surge staff to charge the peril)