Not sure if that should be a feedback about a bug or just about ai behaviour. If I play a single player( recruit mode ) and move against any bosses, often even if my character “fall” against the monster, if the boss is too powefull, anyone dies fighting against him . Should not the party try to get me up or to reanimate me ( and so let the game continue with the fight or just fly ) instead of carry on the fight against a too powerfull enemy?
This happens even when there is only the boss and no other monsters nearby.
That is all for now, am i wrong / should this be the ai expected behaviour?
Thank you for your time and for your work