Overcomplicated Horsesh*t: Why Darktide's Systems Make No Sense

Disagree with all of this aside from the fomo shop needing stripping out and replacing.

This game having weapon stat depth literally does not matter if a newbie player can play this game fine for 50-100 hours and not have to engage with it, and by your own words they can do this just fine.

Being afraid of depth and shaving it all off in the name of mindless newbie access is a very common developer mistake that I have seen bite devs in the rear countless times.

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Depends on the type of weapon. 0% to 80% is usually felt, but 60% to 80% is negligible outside of just a few special cases - at least for me.

Right, but the progression starts from lvl 1 and like ~100 rating weapons, where you’re not finding 60% on any stat.

Yeah, I was just referring to new player vs. minmaxing scenarios.

And they’ll get a poli-sci credit.

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What depth? Number go up = better?

There’s no thought to it. It adds nothing.

The weapon combos with different tech, different armor profiles, special interweaving - THOSE are depth.

Weapon stats are just unnecessary obfuscation and a layer of nonsense.

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Getting progressively better equipment is a pretty standard thing in gaming. And the experience of having a crap weapon and getting a +1 weapon is meaningful and worthwhile for many many players. Removing blessing tiers, mastery, and weapon stats won’t make the game richer or better in any way. And it won’t make casuals suddenly care about the depth and nuance of the combat.

i’ve yet to learn the 40k equivalent to calibres when it comes to bore/rifling(rifeling?)/receivers etc.

but it strikes me as odd not having gone a more approachable route like this in the first place.

like starting at 9mm then working your way up to .308 when it comes to veteran/zealot rifles, which basically are your “strength”.

with customiz- and unlockable buttstocks for recoil compensation or muzzle breaks for precision.

anyything would have been better (and more rewarding in my opinion) than pull some articifial titles out of a head and have them determinine the performance of your weaponry.

i guess plasma and bolter slap no matter what, so they could have some overall “condition” being relics an all, from poor performing salvaged specimen to “fit for an ultra marine” level of polish.

thats just me spitballing and of course you’d need the odd “emprahs receipt” slapped onto for different buffs but do they need to be 25% against xxx

like how is magic mumbo jumbo affect wether a .556 is penetrating the skull of a maniac more effectively than say an unyielding when both wear no helmets?

i’d rather have them as an protective boon, like the “thingies” burning off in the secret level warhammer episode when exposed to too much “heresy”

so getting munched on by a beast of nurgle should negate whatever “spell” was written on the barrel.

:man_shrugging:

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There are auto guns here chambered in “8.25 long” I have also seen in different sources autoguns being described as using “large caliber caseless ammunition” which certainly isn’t what’s in Darktide.

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Having 80% as a maximum value also obscures the actual value in the UI:


Branx pickaxe 60% Dodge value

While it’s nice to be able to view such granular detail, it’s a pain in the neck to try and figure out what the actual value of an 80% roll would be since the preview shows the value at 100% which is unattainable – if it even mattered in this case, what’s ~4% dodge distance anyway.

Adding to the pain, there’s no way I know of to compare these stats side-by-side with other weapons. This would add a lot of valuable context here and in the attack values (damage/stagger) table. I was recently trying to compare Ogryn knife marks vs. shovels and it was an exercise in frustration.

That said, I like that there are a bajillion variables at play as for the most part they serve a distinct purpose (brittleness vs rending, attack type damage/stagger profiles). HOWEVER that is no excuse not to thoroughly document wtf is going on. That’s where the pain comes from imo.

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At least if OP is camping this thread trying to argue something that isn’t real, I won’t have to encounter them in-game.

Can someone summarize the Complaining and scale it to 60% for me? I’m dumpstatting that so I can get my 80%s in Fun, Heretic Purging, Cringe Resistance, and Framerate.

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By harder to get you mean just literally playing the slot machine until you get what you want?

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No. I mean it costs more and requires time investment to unlock mastery. The system was fixed, it’s no longer an RNG hellscape.

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You said god roll

The only thing you can roll for is weapon stats
Everything else are upgrades

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Heavy on the cosmetics. I would buy cosmetics for this game if it wasn’t rotating constantly, and I guarantee a lot of other people would as well. I do not think it would be a hard implementation either.

Honestly a solid post by giving veterans a lense of what new players come to see.. I guess from that perspective.. yeah, everything seems wildly disjointed 0_0

edit: i’m going to talk to the guy who handles the book of grudges, this seems almost a worthy grudge.

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Yeah that’s why recoil decouples your crosshair from your view, but iron sights used to be tied to it. It’s why there’s delay between firing and being able to weapon swap on some weapons and not others. It’s why height actually affects your character height and can permanently gimp your character if you don’t know that. It’s why so many things exist the way they do and aren’t done like other games. Sometimes these things are just solved issues and fatshark does them differently, but for some weird reason permanently as an experiment and they just don’t work at all.

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No no, you misunderstand sir. There’s no STORY; that’s just the name of one of the producers. Stø Reé.

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8,25 long must be described in mm.
Which should be +/- 0.325 in Freedom/Democracy/Moon-landing units (only a tad smaller from 0.338 LM).

It would make sense as standard for PDF or poorer Guard units.

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i was immediately thinking about 8mm Mauser reasonably sizes for 40k


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