With the twitch setting I posted I have seen it jumped many times in one mission. It is not so rare, when there are about 20 Ogres in 20 min.
At last Iāve completed all challenges on OE.
Targeting Array is definitely the worst. You have to do some insane cheesing or be an outstanding marksman to finish it. Iāve spend hours sitting in that dirty corner behind the boxes on The Pit only to be sniped by the assassin afterwards.
However Iāve spent even more time doing the roger thing. Doing it solo (Iāve done everything solo) is just silly randomness. Iāve spend about 4 hours+ in total. Sitting in the field just before the portal on Empire in Flames spawning stuff via twitch mod. Iāve killed dozens upon dozens of rogers. Sometimes they just engage the bots and thatās the end of that rogerā¦
Once again, Iām not the proponent of nerfs, but you can only do the OE ones with a team of dedicated players who want to help you, also you have to cheese it.
Thatās bad.
GKās achievements are much better - they are definitely not easy, but you can do almost each and every of them in regular runs.
Well, also I loved GK much better than OE, thatās my bias, alrightā¦
Outcast Engineer challenges are honestly aweful. Like half of them are just go into Recruit and do a thing x times. Thereās no fun in that. I think the best challenges are those that can be done in normal runs and donāt require lower difficulty runs.
The class istself is fun at first, but get stale fast. His gameplay is not very varied. Just gun down hordes like nobody else can until out of ammo, then reload or use your aweful melee. I know it sounds like every other class is also doing that, but for OE it seems exacerbated because heās not really doing a lot of things beside that. I like GK much more. He is challenging because of lack of ranged, but also satisfyingly powerful and able to clutch, has a unique playstyle that can also be switched around very well with talent combinations.
I like his playstyle cause itās centered around swapping weapons, and managing bombs.
Itās quite well-balanced.
But I fully agree on achievements. They nearly impossible to do in regular QP runs.
Agreed. I finally did all of them, but it was pain.
The main problem I see is the challenges donāt fit the weapon in question. 20 headshots in a row would be tough but not totally unreasonable on fast firing accurate weapons like the handgun, crossbow or longbow, you could easily snipe ambients for that.
The alt fire challenge you can forget about doing with bots and honestly is cheesy even without them, either go for Halescourge, Nurgloth or maybe War Camp or Skittergate depending on if non-damaging hits count, but the spread is so wild with the alt fire you might even miss up close and you have no way of telling how many hits in you are/whether or not you messed up and reset the counter.
That one would honestly be a better challenge for a weapon like the bop or volley in alt fire mode (volley might be better since you still have to land the three bolts, on the bop itād be too easy). Point stands either way, the challenges donāt fit the MPās L/R firing mechanics. 5 headshots would be more reasonable for the left click one, for the right click perhaps a challenge like kill x elites in x seconds or under to go with it being fan the hammer man with no name style - e.g. kill 30 elites in under 60s with rapid fire or whatever.
If weāre speaking Stout Heart, Steady Aim, then I think itās quite doable - you start a legend/cata run, meet a troll or other tough monster then hug it and pray that youād be able to survive and not miss and not run out of ammo before you get the achievement. It is random, itās tough you will fail a lot, but itās not as random and unfair as seeing a jumping roger or landing 20 hs or hurling a bomb at the gunner from half a mapā¦
My issue with those 3 is that they are essential to getting that achievement capstone. Iād be totally fine if they were stand alone achievementsā¦
Personally Iād still be motivated to play OE every now and then to try to get them, now, having endured all of them I have had my fill of OE for a looong time.
Two small tips:
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You can do the alt-fire on monsters on multiple subsequent different monsters as long as you donāt shoot the pistol inbetween. Non-damaging hits do count. Skittergate is a good map for this one. So for example: You hit a random Troll a few times times, then the Gatekeeper a few, and Deathrattler for the last ones, and you got it.
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When you crouch with the pistol and donāt move, it gets pinpoint accuracy. Good for sniping non-aggroād random elites at a distance. If you have a Vanguard deed you got a chance.
Itās a nice advice, though it didnāt work for me. I exhausted my supply of vanguard maps I could reliably do (below legend) Iāve been āstockpilingā since launch. I just couldnāt do it. You get to 10-15 hits then, dammit, one of them flinchesā¦
Then just quit before you finish if you didnāt manage so you donāt lose the deed and you can try over?
I know that challenge is super hard, though. No idea what the very best way to do it isā¦
Does crouching improve alt fire aim too? I didnāt think of that.
My point still stands, even if itās not as unfair as those other ones, it still doesnāt fit the masterwork pistol mechanics. If this is how challenges are going to be going ahead I shanāt be buying the future cosmetics DLCs.
Anyone who plays solo with bots has to either kill them or forget it as they will get in the way.
For the HS one did you try shield bashing and then point blank headshots? e.g. https://www.youtube.com/watch?v=9iorxp9Rb5Y
I found this otherwise, havenāt tried it since Iām not motivated to actively do the rest: https://www.youtube.com/watch?v=0tGWfiJzgSk
try shield bashing
I went for the cheese spot in The Pit. This method is definitely more honest than The Pit, however itās also bordering on glitching. Frankly I didnāt pay attention that they always get bashed like thisā¦ Well, you live, you learn!
Thatās also a great advice, keep in mind tho, that if you play with bots theyād probably keep wailing on roger till one of them dies and when you enter the portal the game ends in like 30 sec.
Okay so I got Stout Heart Steady Aim (crouched + point blank shot bosses in the butt) and managed to accidentally pick up Targeting Calibration while I did - decided to do hypertwitch with bots on Against the Grain this morning before I need to do any work. I still stand by the MP challenges not thematically/mechanically fitting the way the weapon works.
For the rat ogre leap I couldāve probably gotten it too, with hypertwitch the rat ogre pairs jumped a fair bit - at least one would while the bots wailed on the other and kept it occupied. Rather random as to whether or not they jump though.
Hookrats were honestly the biggest problem, get a wave of those on hypertwitch and you have to clear them asap, at any cost. If even one gets you, you will wipe as the bots try to melee them and all get caught in turn.
@semn007 Doesnāt the end match countdown halt if nobody is inside the portal after it has started? I thought the survivors exiting aborts the countdownā¦
aborts the countdown
You might be right here, Iām not 100% sure on that one.
Leaving aside theme of really bad Challenges (terrible bad, more precisely), I want to join the āthxā part of this topic. What I liked the most about OE DLC:
- How the talent āGromril-Plated Shotā changes the model of the Steam-Assisted Crank Gun (Mk.II).
Itās truly nice! I use this talent only because of this. Iām impressed, and I want as many talents as possible in the game to have some affection on characters or weapons models.
For example, the talent āBombardierā modified normal bombs into Real Dwarf Grenades.
Or Seratted Shots, really make arrow jagged when inspecting a weapon.
- Purple + Bronze skin for Outcast Engineer. Itās just Perfect.
Although this is a skin in the colors of Barak Varr, in my personal roleplay I count as it to be a Barak-Nar uniform.
And in general, I want re-colouring skins in this color scheme for all careers in the game, as minimum - for two remaining Bardinās carriers
For cosmetics, I want just two things: Glowing runes for Crank Gun and that āredā skin from CW to Trollhammer Torpedo in normal game.
People saying Engineer is weak? I think Slayer is the weakest career among his careers.
His melee ability is not that great, but itās same with the other ranged class which means itās not that bad. Itās enough to survive.
He got 10% ranged power buff which you can get breakpoint easier, and your teammates got great buff too, and if your teammates protects you, and you positioned well, you can holding hordes easily with gatling gun.
With Leading shots (Every 4 ranged hits guaranteed 1 crit), his gatling dps is really good to kill boss, if you carry pistol or trollhammer, it would be easier (but you almost give up to kill specials).
Gatling crit even works to armored enemy, you can kill SV with gatling too, though it takes some time.
Ranger doesnāt have choice to have any other weapon but pistol for boss killing, he canāt do any other parts exclusively better than the other characters, and engineer. (killing horde, slaying elites, and sniping specials)
Ranger doesnāt have choice to have any other weapon but pistol for boss killing
Axes .-)
People saying Engineer is weak? I think Slayer is the weakest career among his careers.
Slayerās an engine of destruction when played well and heĀ“s much less team reliant than engi, iĀ“d say heĀ“s likely to be the 2nd strongest in very skilled hands with ranger taking the lead. (Engi has the best DPS when safe though)
Slayer perks are :
- Access to good weapons with some of the highest melee boss dps in the game that can do other stuff too (DA&GA)
- Horde control with jump spam
- Mobility
- Stronger offensively than grail knight
Cons would be the lack of ranged and weaker defense the lack of shield to use in a pinch, especially when dealing with Ratling gunners.
Overall performance I believe He is weaker than GK. I played Slayer and GK in Cata FOW, moded realm (Deathwish onslaught), and Cata twitch mode.
GKās popular weapon combination these days is M&S and execution sword, M&S gives him mobility (dodge distance, count, with his 10% movement speed), and powerful horde slashing ability which is lesser than Slayerās, but with his talent and passive, devastated powerful.
Gk got far less survival power than Slayer, but itās enough to survive, if a player donāt keep GK alive, then itās almost impossible to play normal Ranged careers, so itās about skill.
In higher difficulty, I believe real threat is elites + disabler, and boss with horde (worst is plus elites + disabler), of course there will be horde too, it means thereās no chance to keep hitting boss, so you need to burst dealing, Slayer got fairly good melee dps to monsters but he doesnāt have time to deal it, it would be more efficient to keep hordes away from your team (You know thereās always horde). GKās burst dealing to boss is far more stronger and useful in this case, and he can fall monster off with teamwork.
Another big threat is hookrat, or assassins between elites, so you canāt tag them properly. If situation is hard to dodge disabler, Slayer canāt fix the problem, just jump away and has another chance, GK can kill it with ult easily which is extremely useful you are playing FOW.
I think I donāt need to tell how GKs passive helps team a lot and his yellow potion makes him stronger, and even his team too.