Onslaught needs to change

no like i said before choosing inconvenience should reward the player with more damage in the end

but what you have now is that when you play those kind of weapons you are made a mockery off by small arms users just because of a single talent in the melee side of the tree

Onslaught makes a Veteran a worse player on the long run just the same as with Voice of Command, it trivialize an aspect of the game for no reasons, and makes your bullets penetrate impenetrable armors for no reason

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The change i would love to see for Onslaught would be that it would work only on melees, so Chainswords wouldn’t be left behind

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exploit weakness is there, though. and regardless I don’t think wasting a bunch of nodes (seriously they rebalanced the godly right side tree to force you into several dead nodes to grab onslaught) to shoot crushers with your gun and still waste ammo and take several seconds to kill each one is anywhere near the top of the list of concerns atm. just get comfortable with the game and you’d probably want crushers to be buffed if anything. they aren’t half as janky in melee as maulers; you aren’t ever going to be dodging as many overheads at once and their overheads don’t knock bulwarks and all other enemies aside. you have a lot more dodge time especially when you are close up where they switch to faster hits. and mauler patrols tend to number in the double digits.

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Rending is a huge problem right now and makes balancing pretty unhinged and unmanageable. It should not exist in its current form.

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Only for those who want crushers to be terrible damage sponges that massively reduce build diversity, simply by existing.

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I want them to spawn in smaller numbers and be a bigger threat. Right now they are a joke with the way we are mowing down groups of 9+. No one wants to eliminate build diversity.

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I disagree here…

And seriously before removing onslaught (that I don’t use currently on my vet) they ABSOLUTELY need to nerf Revolver and Plasma gun…
An AIG MK V is a joke compared to these weapons, and even with onslaught.

Here I agree… Rending / Brittleness could be merged. I would prefer the brittleness effect as it is orientated to the teamwork.
And it should not go above 40%… this should be a maximum cap.

But still, even with rending, it would not change the monstruous plasma gun…

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you mean this?

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You can one shot a crusher with a revolver…
So yes…
To use onslaught you need an auto gun with enough bullets in the magazine and to be efficient you need to aim the head and hit always the head.
Not easy when you have 6 crushers and 10 maulers coming for you.

But a zorona revolver can do better.
A plasma gun also.

I agree that the AIG MKV needs something to be done, but this is not the priority (and this is not onslaught the problem for me).
When I see someone with a plasma gun or a revolver, I fear the worst and wonder if I will be able to play. When I see an AIG MK V, I don’t fear that.

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yes, of course, but its not a joke, its the best rifle around

you are being overly dramatic

my only wish is that things makes a little more sense, and rending talents breaks weapons in a way that would force you to balance everything else around that, but its not worth it, its just easier to nerf those talents and blessings, but just this once

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I can assure you that I am not. I even quit missions cause of this.
Plasma gun need a nerf, and this is the TOP priority, far above nerfing autoguns.
Zorona need also a nerf. But just after…

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thing is i never used those because i found them too inconvenient

plasma got overheat on top of ammo to manage and when you fire it it has a small delay like when using hellbore lasgun
also i don’t like the feel when firing it

revolver just feels like i’m reloading my weapon half the game, at least with bolter i can only bother reloading once per clip

Did you sign a contract that obligates you to mention the plasma gun and it’s “necessary nerf”, every single time that you post on any topic?

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No… but I feel hurt when I see that players can ask a nerf and describe it as inacceptable when I see that, every time I see a plasma gun, everything vanishes around me.

By the way, I think that AIG MKV need something to be done to make it good at short range, but bad out of this. Onslaught nerf won’t hurt only this gun, but also brautos.

While I can agree that these weapons are really good, we are far from the weapons I quoted.
I agree with Reginald. The main problem is not onslaught but the rending/brittleness system (and so linked with onslaught).
I agree also that it could be lowered, but I don’t think it could solve anything.

Fatshark needs to rework cleave system and rending.

so basically they need to make Darktide 2

I said rework… I feel that infinite cleave is too much… I feel that rending 100% is too much
Maybe they can find something between 0 and 100%.

Those 2 talents aren’t and shouldn’t be used on the best Vet builds. If you want to waste ammo into Crushers feel free but don’t try and say it’s op when taking either a melee weapon that can deal with them or a different ranged weapon are options.

I agree Rending is dumb in it’s current implication, but Uncanny Strike and Hand Cannon are the issues, not some mid tier Veteran talents.

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Uncanny strike is not that good nor is it up or useful even half a match. Uncanny strike is the difference between killing a crusher in like 3 hits or 4 its negligible. Id argue shred or riposte are infinitely more useful and have far more uptime than uncanny strike. Also uncanny strike on a knife is only useful for a purgatus setup, thats it. I dont understand this playerbases fascination with uncanny strike and overall fear of crushers when there are 10,000 different ways to melt crushers in this game that doesnt at all involve uncanny strike. Crushers are some of the least threating enemies in this entire game and rarely do I ever get downed by them. If you put riposte on a knife riposte is up all game if you dodge regularly which you should be doing anyway, whereas uncanny strike is really only useful on crushers and crushers are not dangerous in most games. Uncanny strike is also silly because you have to hit something twice to even proc uncanny and by then theyre almost dead anyway. If i stab a crusher in the face with a dueling sword twice id rather have shred then uncanny cuz its only going to live through 1 or 2 more hits anyway.

Only if Crusher spawns are heavily nerfed so a silent ninja squad of 5 of them doesn’t spawn from a door behind you and one-shots.

And still, I don’t think rending is such a big issue because it practiclly will only help with dealing 1-2 of them. It doesn’t matter when 5 of them is coming at you, you would need Krak grenades and other stuff to quickly dispatch them.

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Krak grenades arent even that good at dealing with crusher packs unless youre running grenade tinkerer and theyre ontop of eachother which is extremely rare outside of melee only. Krak grenades might kill 2 crushers in a pack of ten and thats if they decide to attach to what you throw them at cuz half the time they go off they dont kill anything which is why I dont run them. Krak grenades imo are far too situational for me to ever run over bleed grenades and I always have something in my kit to deal with crushers anyway. You also get far less value out of demo team if you run kraks because you only get two and theyre situational to begin with and many people who play with kraks just sit on grenades instead of throwing one every 60 seconds due to demo stockpile.

I always find it hilarious when one bulwark walks around the corner and someone tosses a krak grenade as if were playing malice and that bulwark was just so threating you had to spend a grenade on it. When im playing with krak users they often have no answer for the bulwark or crusher waves because they only have 2 kraks and once they kill 1-2 of those enemies we still have 8 to deal which is funny cuz thats the whole point of krak grenades and yet half the time whatever they throw a krak grenade at ive already killed which is just them wasting grenades at that point. I throw a grenade every 60 seconds in my games and constsntly stay at 1 grenade in hi shock missions getting maximum value out of bleed grenades and demo team all the time.

Krak grenades also get little to no value in end events cuz rarely ever do you see crushers or bulwarks there which is even more reason for me to never run them. Its always astounding to me how many dozens of grenades I throw every game compared to the krak users I play with and some games i swear it feels like a 5-1 difference.

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