Most specials are ok, however disabler are too focused on one specific target. E.G. The Hound: After it first starts running it ignores everything and everyone in it’s way to just get to one target and that one target only. Unlike the packmaster and gutter runner in VT 2 it appears to target at random, and only the one in decided on. The packmaster often targeted the one closest to him and retreated if failed. Hower disabler specials in this game run through the whole group to get to the one standing the farthest away and if they fail, they don’t run away further that direction but once again retreat through the whole group to then maybe just do the same thing again. This is further aggravated for the hound: as it pushes people it runs (or pounces? doesn’t seem to always happen) past away. This is similar to the gutter runner who also pushed away any players close to the target, after hitting it. BUT the gutter runner pounced from far away, making it’s trajectory clear and could hit anyone in the way.
The hound runs loops and loops through and around the group while being too fast and unpredictable to really be readable. It might not even pounce while running at you. It could just be targetting a player a few hundred meters away. And that is really annoying and not fun. This also is true for the mutant and trapper. Both not recoginising players on their way to the target as potential targest or as threats when retreating (trapper). Also the mutant seems to make corners way more tight than physicly possible. I can disregard some leway, but he shouldn’t do 180° corners without turning arc.
I really think the special AI shouldn’t only ever target one player and then pursue them until the end of time but should recognise players on the way or close enough too each other that they shouldn’t just run inbetween them. Same for retreating specials, which should see players other than the previous target as a threat.
This also goes for ranged chaff. If they retreat they tend to ignore players other than the one they are retreating from. Leading to situations where they too run into the group rather than away from it. However this is not often the case but i have seen it a few times.