Ogryn weapon bug/feedback: Brunt's Basher

the push cannot cancel into light or heavy attack

push attack cancels fine but the animation for the push itself has to fully complete before light/heavy attack. doesnt seem to be the case for special or block. push into regular attacks also works fine for other clubs.

video for reference: push attack jank - YouTube

things happening in this video

1s: push attack into light follow up feels good
5s: push attack into heavy followup feels fine
10s: push into special works fine
13s: push into light doesnt cancel (i am mashing very hard)
17s: push into heavy also seems to have the same issue

wasnt sure if i should have put this in feedback

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