Ogryn is easily the strongest class in the game, takes little to no dmg while bonking his way thru anything, facetanking monsters while beating em to a pulp.
Literally the only weakness he has is being big, so getting netted is gonna be nigh impossible to avoid from time to time. Remember boiz, free your friendly Ogryn, so he can keep ragdolling bad guys!
Crunch definitely needs to be reworked. If it worked like thrust ill take it, but fully charging ogryn n weapon is just awful - by the time im actually attacking, my friends already kill the enemies. LB may need to get reviewed for all weapons. Even on the stubber its mathematically really shite, never mind the rumbler or kickback.
Chiming in to say knockdown is good. Some valid issues have been raised, but I reckon the pros outweigh the cons.
Ripper gun hit sends maniacs FLYING â check the elite kill logs for kill confirmation or ping enemies for maximum visibility (I do both when I can). Good for instant gratification when youâre getting flamed or sniped, and if youâre used to it then shooting downed enemies is fine. Mk. V does an OK job at range, if you can manage the recoil.
Ripper gun bonus: The stab special can stagger Crushers out of overheads. Combine with Can Opener for maximum effect!
Punch, slap, or push ragers/maulers to stagger them out of their dangerous attacks. Sure dead guys canât attack but itâs very fast and easy to knock 'em round a bit when youâre Ogryn-sized.
Push/knockback effects can have a multiplying effect on other AoE attacks â someone somewhere said âaltering horde geometryâ and they were dead-on.
Finally, sending baddies flying onto their asses is hilarious â good value imo.
Iâm still learning the game and ogryn is my last char to try. I tried building into ranged with fast reloads for the kickback and I have a lot of fun with it. The sound is amazing.
Not sure what to pick as melee weapon though.
I want to like the Ogrynâs heavy attack-focused style. I want him to feel slow - even clumsy - in return for dishing out attacks with massive cleave and damage. I want to like Crunch.
Problem is that Fatshark feels torn with him. They seem to want him to be slow and clumsy, but itâs nothing that makes him any less reliant on dodging and sliding than the other classes. Likewise, the heavy attack damage he dishes out is substantial, but the artificial limits on cleave seem to undermine the intended impact of his attacks. They kinda just donât go far enough in either direction and just made him a little slower (but not substantially slower) and a little more damaging (but not substantially more damaging) on his heavy attacks. The result is a bit bland and only his ranged weapons feel truly distinct.
Overall, Crunch might be an ok talent if it also confers a 100% cleave boost or something and ignores armor hit mass, allowing the Ogryn to stagger multiple Crushers/Maulers IF he manages to dodge several incoming overheads and pulls off a fully charged heavy attack.
There is a blessing on the knives that does exactly what you say about unlimited cleaving. Its poopoo because the attacks are still slow as balls and it doesnt actually improve your cleave damage.
The blessing makes it possible to cleave through shields and multiple Crushers. I like using it on Auric Maelstrom missions where there are masses of enemy Ogryns, Maulers and Armored Berserkers.