Nightmares & Visions - Patch Notes

Why is havoc a complete buggy mess right now? My group and I got demoted because we got a mission abort error right after loading in. Not just once but 4 times.

The new group deranking is a goddamn slap to the face despite all the push back against it.

Good job on killing havoc for the few players that actually enjoyed it.

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Good catch, can confirm, notice the DLL versions are different w/ DT are 310.1.0 vs 310.2.1 w/ override.


And with the nV App Override to “latest”

BUT if you override the DLSS DLLs to 310.2.1 manually in the Binaries folder and don’t use nV App override, it defaults to K preset properly, so it’s a slightly out of date DLL issue mostly, looks like.
I did a Restore on Program Settings for DT after manual DLL updates:

and DT DLSS indicator now shows:

So the same as nvApp overrides as expected, just shouldn’t reset w/ driver updates I guess.

Note: DLSS Swapper may have trouble as there are multiple DLLs in Launcher folder not just \binaries as expected, so do some manual updates (maybe remnants just for me?).
From TechPowerUp
DLSS
DLSS FG
DLSS RR
P.S. Reminder: w/ new Transformer model (and preset K ) you can likely set DLSS quality from Quality to Performance now.

3 Likes

From the description in the teaser and later the dev blog, it was always pretty clearly going to be a wave mode.

I don’t think this was made for the “0.00000001%” but rather the casuals who aren’t into Havoc and would prefer some sort of power fantasy type of gameplay. All in a little room. I guess.

3 Likes

In my understanding of games = waves of enemies is something complex that one prepares for and takes the fight to in advance. And here it’s not even waves, just a couple of enemies come out and you have to kill them. Endless mode, and the higher you go the better the reward, I have no desire to go to this mode even to have fun, but I need to make a video for youtube, and how cool I repeat that in the patch note there is a description of all the changes. And especially the different arena buffs, ah yes there are none, you have to go to the builds site and read…
And by the way I ABSOLUTELY do not understand why great ideas for this mode are not implemented in the main game, BB psyker in a small AOE - this was talked about and proposed long ago, instead of adding this buff - it was locked in doom mode, but not added to the main game, which would have raised its usefulness quite a bit.

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I’m confirming this, the new Transformer/CNN toggle for DLSS in the graphics settings is not working properly. It should be using the J or K preset when you select Transformer (because those are the presets of the DLSS Transformer model) but it uses preset E which is from the CNN model. So as it currently stands it’s all just the CNN model and you can’t access the Transformer model through graphics settings. Tested on a clean install with no external settings affecting the game. Needs to be hotfixed.

1 Like

Want to deal damage? Here you go.

Demonic Providence

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Back to the stuttery mess again. I thought you might include some of the experimental fixes @Axloss has been implementing? Dunno if his experimental build is safe to use yet with the new patch

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I have a question.

Is it normal to have THAT hard havoc on lvl 30, or something go very wrong in spawn logic?

I mean is it normal that game throw at u 2-3 bosses, 2 rituals, twins and TONS of everything in first possible moment?

I dont understand how good i need to play to just win 30 (cant imagine what horrors live on 40).

And demotion… u know its not good when u give us very hard lvl, and give us system that prevents us to play that lvls.

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Look what you’ve made me do, Fatshark, you’ve made me turn to memes to get my point across!

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mortis trials it is too way easy and it is not even because of the boons really

while some of the boons/modifiers are obviously strong, which is fine for this type of game-mode, i’d expected at least to have composition of enemies equal to Fortunes of War, requiring actual skill. there is not even a single wave that puts the entire team in a clutch scenario.

there should be some sort of auric version of it / secret hard mode, to unlock a difficult one, which if i’m not wrong, I heard in the dev stream that there is some secret but dunno which, i guess the equivalent of secret hard mode like in orthus offensive?

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Mortis Trials are really lame, just a few tries and it feels like you’ve seen it all already.

The worst thing is that’s all we get for the next ~6 months till another content update…

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Another site as in they are redirecting their notes, as they stated, to another site. As in not this one.

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how can both extremes mortis/havoc been considered with so much effort/energy yet noone thought it a good idea to strive for middle ground aka instant access havoc without demotion and freely pick-able modifiers on a map of choice ?!?

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Havoc with rpg elements and gradually increases spikes of difficulty?

Where i need to pay?

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i mean you got the mmo/raid/FIRST part in abundance, seems havoc was created when sweden celebrated bizzaro-world-day :smile:

did my part in a raid guild 15odd years back, wasnt fun, appointment calendar for slots was filled 3 months in advance with 8-10 hour raids (preparations not included)

honestly, i did it a couple times but in the end said “screw it”.

havoc has NONE of that carrot right now but is all stick.

sure, good premades will enjoy the stick part.
but i refuse to be “audience” :smiling_face_with_horns:
i either do it myself or dont bother. :man_shrugging:

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The dodge mechanic for Ogryn’s Bullrush is not working. Still getting hit by trappers mid Rush.

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They stated in the patch notes on the website that they misspoke when they said you could dodge trappers with it.

You currently cannot, by design, not a bug.

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Oh ok, thank you. I missed that.

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Bull Rush

“Will protect you from Flying Dogs and Bullets.”

Dev Note: We previously incorrectly stated that it would protect you from Nets. It will not.

  • You now count as Dodging during Charge.

Woulda been nice, but you can still charge off-angle charging at them and avoid nets.

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Why the hell did you nerf lucius’s bayonet? You think there are few lucius players, so nobody would care about the nerf? Lucius has already been unwelcome due to its poor switching speed, and you just nerf its self-defense ability to make it trash?

1 Like