I’ve seen some comments about this and I’ll loop it back to the team. Thank you Egg.
Mods are turned off due to all errors currently…
No VPN
Firewall allows Darktide to communicate but tried with it turned off. Same.
Can’t log in at all.
Ok seem it was a wifi problem…
Why is there no XeSS2 or FSR4?
URGENT!
I’m on series x and since the update my character is always moving?
It seems to auto move even though i can’t seem to turn it of in options?
I had to leave the mission and come here because it makes the game unplayable..
FIXED!
increase the dead zone treshold in settings!
Please submit a ticket here! Technical Support - Fatshark Forums
Deranking needs to be removed completely and we should be able to play whatever havoc rank we want up to and including the highest we’ve ever completed. By extension, since there wouldn’t be a way to derank yourself to get a new map any more, we’d need mission and mutator/modifier selection, so we can choose to only do hard and fun maps like baross and logistratum
Achlys Mk I Power Maul
The “Paul” got a balance pass last year, but it was still not enough to fully bring it up in line with the rest of the arsenal.
In this update we targeted the Special activation action, lowering its movement reduction while at the same time tweaking the Activate speed and the chain timings to Start attack and Block to be faster.
This will make the power of the Special activation easier to access even in frantic situations.
We also allowed for most attacks and attack windups to be performed while sprinting, to further enhance the mobility of the weapon.
Detailed Changes - Power Maul
Special Activate
- Lowered the movement speed reduction when performing the action.
- Activate timing from 0.8 to 0.75.
- Chain to Start attack and Block from 1.0 to 0.85.
Sprint
- Added Allowed during sprint to most attacks and attack windups, to avoid resetting the combo chains when sprinting.
Could not play it yet
But seen the changes with multi frame generation
Thanks for bringing that into the game… I prefer to be around 200 fps than 100
Mk II
- Braced min num hits vs Unyielding from 4 to 5.
- Damage for both Hipfire and Braced modes from {300,600} to {350,700}
I’m going to cry
Im at work and I’m going to cry
Im bawling in my boss’s arms he doesn’t know what’s going on
Try setting the deadzone higher.
Okay, so preliminary notes from Psykanium:
The Grenadier Gauntlet is a monster now. It matches its sound design and will 1 or 2 shot everything not Ogryn based.
Billy Club in Mk 1 will clean up crushers and such with a melee build with ease.
Need to test Psyker since they got some pretty tasty buffs. I’ve never been ‘good’ at damage dealing there so maybe the new buffs will help. Build advice welcomed.
I hope that Relic blade won’t loose the special when vaulting.. they are not currently listed on the patch, but I know that sometimes the special was lost…
Sure I don’t know what precisely they point by “vaulting” as the other weapons were loosing all the time the special…
I don’t see anything about deranking there. What’s the status there @FatsharkStrawHat ?
Is the full squad still getting a strike or is it back to how it used to be with just the host?
Why is Dark Communion in there again?
Deranking is still in the game right now. I know that isn’t what you wanna hear! Trust, I got it noted and underlined and bolded for y’all.
This is the fix y’all! Change the dead zone threshold! I’ll add to the notes above.
I’m delighted reading these patch notes. I can tell a lot of thought went into the changes and that you were prioritising build diversity at high difficulties.
krourk IV has a nice combo with heavy/special/light thats actually useful and hits like a truck on crushers.
nice to see some more options to add to the combat flow instead of going for one attack on repeat
gonna test me some new weapon combos
For anyone else who gets this issue!
still feels terrible you need to add separate sliders for left and right stick DZs separately