Nightmares & Visions - Early Balance Look - Dev Blog Pt. 3

Or copy-paste the Zealot’s Crusher bonk stick to the Power Maul.
Paul will forever be relegated to Ringo status.

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All the changes to other talents to make them work with light attacks too make Heavy Hitter stand out like a sore thumb. Could you consider changing it? If it remains as is, and with Stay Close buffed, it will be really hard to justify taking it. Maybe it could also give 5% light attack damage? This way it would keep its identity of buffing up the fat attacks but wouldn’t be completely useless for light attack-focused builds.

Decision makers at FS live in a sensory depravation tank, dictating balance changes based on their premonitions and the verbal feedback of a handful of select few youtubers with a soy induced voice.

For years passionate players have created elaborate and constructive topics to detail, sometimes in great length and supported by data analysis, massive game flaws that could have been fixed easily.
Most of these comments have NEVER been acknowledged.

The asylum is led by inmates.

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Heavy hitter buffs all melee damage though? And with sub nodes attack speed, impact or cleave as well. All these bonuses affect all melee attacks, light attacks even gain stacks now, so what is the problem here? I really don’t understand.

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All of those ogryn changes are better than the current version, but most of these skilltree changes are still worse than the other classes.
If it goes on like this, ogryn might be on par with current versions of the other classes in 6-8 years, if there is a balance update for ogryn every two years. :hugs:

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If this is how you want to play, Malice is there for you.

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Making the game better, one day at a time. 2/2 so far.

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LMAO
The part that bugs me the most from your pic is those stupid Mac OS traffic light buttons (missing 1 too) on the top right left.

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FIFY, changes in bold.
Make Ogryn Great Again, or MOGA, and nerf everyone else for at least 6 months.

Do that Fatshark and LEAVE that change OUT of the patch notes.

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Actively wishing me pain smh LOL :face_with_hand_over_mouth:

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At least you can say interacting with us isn’t boring! :smiling_imp:

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You could put it in the patch notes as

“You dueling sword dogs!”

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Actually, after rereading this all, I am hopeful that this doesn’t just make the DC safe and keeps it at a high skill ceiling. I like this weapon as a high skill weapon but what it needed for that was consistency, not making it easy. So I hope that’s what they’ve done. I will also say it would be lovely to see some type of damage boost on it but we’ll see if I’m still saying that after this update. I think the riposte’s timing should still be shortened, speed up the animation, but probably give it a better block and make it a 2 or 3 tap on carapace. Reward the risk of trying to parry that attack. As it is now I take that risk and then I have to take it several more times, it would just be way better for me to use the DS at that point and then I don’t have to take the risk of getting hit by the attack. And I get to 2-3 tap them a lot easier. I’d just like to see it get a bit of a damage buff, and especially so one to the riposte, through armor. Probably leave it’s normal attacks at weak to armor as they are now, making it so if you want to get through crushers you HAVE to riposte, or change weapons.

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By heavy hitter I meant bonebreaker aura. My bad. Also good to see Fatshark did what I asked, thank you Fatshark.

i like seeing buffs to other weapons first to see how things change first and there will always be a meta if not the dueling sword than the combat knife and its not like we are forced to use any weapon, also i really don’t remember this kind of discussion in vermintide except for the moonfire bow or more specifically the sister of thorn but like nobody cried about the sword and dagger being too good even though it was the only weapon the elf ever used but maybe its because the ds is on every character.
tldr just rambling