I look forward to seeing how the balance will turn out with an extra thp talent for all classes and changes done to them. It will definitely unlock a few extra builds like maybe crowbill on UC might end up decent thanks to some actual thp gen.
Tho I feel like some choices might become obsolute, like thp on head/crit will probably end up overshadowed entirely by thp on cleave with SoTT and Shade, especially casual SnD builds.
Besides, some added choices seem sort of obsolete, but we will see since thp on kill seems quite a lot more powerful now, with trash values being pretty high, so that should be interesting.
Otherwise, the map has very cool end event music, as do all in verminous dreams, and is overall a neat addition. It seems like it does not have the Twitch spawns issues like delvings does, so that’s very nice.
The new victory screen is a very nice thing, hopefully, all those hidden weapon poses only accessible with a bug will soon be implemented officially, so we can admire them on a nice backdrop.
Finally, it’s always nice to see so many fixes to bugs from the local reports. I, for one, will definitely enjoy my jet-black waystalker gloves, so thank you a lot ^^
But I do hope that the hagbane cleave bug will be addressed soon (it messes with my shade cata breakpoints).
Also, RIP hand of shallya, we hardly knew ye.