I haven’t played a ton of Chaos Wastes (around 10-15 runs), but so far most of my runs felt nearly identical. Most pick-ups are just ‘good’, but nothing gameplay changing.
In good rogue-lites, the upgrades you get define the rest of your run, and usually pretty early into it.
In here, most of the cool and game-changing upgrades are received near the end of the run, meaning most runs feel similar.
The thing is, these boons already exist! They just need to be given out more freely, perhaps upping the difficulty of the game-mode a bit to compensate.
This way, runs will feel more unique, fun, and the game mode as a whole would be more replayable.
In addition, the element of choice between boons isn’t great. In many shrines, you only really have one or two “real” options. Overall, there isn’t any feeling of customizing your build. You simply pick the best available boons, which are always obvious, and get on with playing.
The feeling of player choice isn’t really there for me. Just obvious non-choices.
What do you guys think?