Missing basic game features

Year later since the release of Darktide, we’re still missing so much from Vermintide 2 and it’s not clear why or if we’ll ever get it from you, Fatshark. Player numbers are dropping, certain high level missions are impossible to queue up for now, unless you want to run it alone.

  • no scoreboard at the end of missions
  • no reward box at the end of missions, which contained weapons and gear around your current level
  • no subclasses
  • no incentive for players to stay at difficulty that they’re comfortable with - results in failed missions and near 0 rewards for the effort
  • no grim and tome hidden locations, that would require some skill to get to - instead it’s all in random spots, just like resources and certain people just run around the ENTIRE map, prolonging the missions insanely
  • no unique illusions like we’ve had in V2, oh wow I can buy a red painted gun skin…
  • no sharing of the curious between classes - again, in V2 we didn’t have to grind for every single character all the misc. items…
  • and absolutely no real balance of the hardest difficulty missions - throwing 5 Crushers, 3 dogs and 4 gunners at a party in a tight corridor, next to deamon host - that’s just total nonsense, clearly you don’t play on Damnation yourselves to know how much this kind of poor “let’s throw all at once” balance does to players or their motivation to bother playing this game

People quit because there’s no reason to keep playing. No new maps, you’ve introduced one new mission and that was it. No new sub classes, no new weapons that’d be fun to play with, most of the weapons are useless at high level. Sure it’s cute that Zealot can have a revolver and quickly react to smaller specials, but he’s royally screwed the moment 3 Crushes come to say Hi.

Feedback’s simple, we need stuff to do and reasons to do it, in order to keep playing or come back to the game from a long break. It’s so odd to see Vermintide 2 receiving more and more support, while Darktide is abandonware, no real events, no incentives for players to return.

Emperor’s Gift

Skill Tree instead

Most people play (Auric) Damnation/Heresy cause it’s their max level, playing lower wouldn’t be much fun after being quite good at the game. And you already get a percentage of the material gathered

VT2 is in it’s fleshed out state so it very stable, Darktide is still in its new state, where like VT2 at its release it didn’t get events. And for an ambandonware I have to update the mods quite often.

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Now give us your take on the crafting system

To me the reward is the gameplay which is why the only thing I want from Fat Shark this year (very high expectation of progress I know) is Flash Missions. Shorter games with faster pacing and a total lack of mid round breather time is exactly what every Darktide junkie wants at this point and I’m tired of pretending its not. I don’t want to wait for Dolton the level 30+6 veteran to clear every poxwalker before the airlock. Bring on the heretics.

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Waaaallllll incoming. Apologies.

I do miss seeing my damage taken stat, although I feel like its less important in DT due to toughness. And yes I could use a mod, no I dont want to use a mod.

Huh! There is a reward at the end of missions. The system isnt as rewarding but then honestly, all I care about in V2 now is reds since I have an orange weapon of every type with good stats already so the rewards are almost MORE meaningless to me.

I dont understand this. I play on Malice because randoms and Iv yet to feel the need to go harder as there is little incentive. I dont get much more mats for it and I dont think better gear drops? But idk, Im quite happy having fun on Malice. Am I doing it wrong? Maybe Im just not hardcore enuf!

I sort of do and sort of dont miss this. To me grims etc are a non thing in DT and tbh, in V2 as well. I just cant be bothered

Totes agree. The non-premium shop is… well I cant type what I think because its full of expletives.

Again totes agree. Bothers me that curios arent shared. Im sort of ok with weapons even tho each class uses some of the same weapons but it would get confusing. Curios should be shared. There should be a faves system. You should be able to see if you have another loadout with other weapons on. You should’nt be able to sell weapons etc that are on another loadout. Really bad form. This is a prime example of FS not learning from the previous games. Blows my mind!

Thats not much more than I deal with on Malice. Its more like 2 Crushers, 6 Ragers, 5 gunners and a sniper and a trapper or bomber, which sounds worse imo. Are you understating the amounts perhaps?

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Mine ?

VT2

Crafting is a bad but easily done with matter that when you’ve finished with it you don’t touch and then don’t touch chests anymore. While being a bad point it doesn’t matter quickly enough that most people won’t remember the bad parts of it.
→ Red Weapons: The worst thing that could “fix” the system, apart from hunting them for the skins they weren’t interesting.

→ Problem: People were getting mission rewards (and level rewards) that didn’t matter anymore; Red weapons were a chore to get, but at least didn’t matter too much.

DT

Weapon acquisition: Replace the chests, with the volume of unique weapon slot (not trying to make a debate on variants, just considering each of them to be their own choice for the system), the 2 shops weren’t a bad idea, aided now by the Emperor’s gift and Brunts it’s somewhat good enough to get to try every weapon, but unlike VT2 where when at max level you pretty much only end up getting 300 bases (what here is 480 grey) here it’s a too big of a bracket, where you easily still get weapons in the lower 300 at level 30 (-> Here I think we should see a new currency that is used to buff Brunt, which would increase the base level of the weapons you buy from him, that currency being given dependent on the difficulty you play in). At the same time, the materials are unbalanced in their uses, with Diamantine being underused and Plasteel being vastly overused (-> This has happened in VT2 and they made dust conversion, which here would fix the problem, I don’t think docket should enter the conversion though).

As for locks. I don’t think they really need to be changed, if they make it so that good bases are easier to find.

→ Problem: FS want to keep mission rewards useful, but it just impede the player’s time

Sadly those are what became the Maelstorm missions

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