Melk contracts related bug

Thanks to the Contract Overlay mod conbined with Scoreboard i managed to detect a bug when doing ‘‘shoot faction (scabs or dregs)’’ contract, faction enemies that dies from DoT are not counted as ranged kills

Tested with Zealot flamer, today

here i have 104 ranged kills (all made by my team mates the game before)

5 burn kills later in the next room i’m still at 104

and this last screenshot is very clear, got 3 elite kills with the burning effect and i got no progress from it

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