Issue Description:
I am using the assumption that ‘Power’ means the same as in Vermintide 2, which influences both damage, stagger, and cleave values.
In the Psykharium, I believe the weapon described above does not gain a stack of ‘Decimator’ upon hitting an enemy for the first time in a series of hits.
I tested this by repeatedly hitting the Carapace-armored Ogryn in the back to avoid any accidental headshots, with the weapon pictured above. This Ogryn should not flinch, which makes it easy.
While mashing the light attack button : the first hit does 42 damage. The second hit also does 42 damage. The third hit does 44 damage. The fourth hit does 46. The fifth does 48. and the sixth and beyond do 50 damage. (without random crits).
I have repeated this experiment on the Mauler, with similar results, but with a bigger damage increase for each stack, as it should be.
Ergo, a stack of Decimator is not applied on the first hit in a series.
Upon loading for the first time in the Psykharium in a game session, I have also observed the total absence of any damage increase due to this trait, via similar testing. This was fixed by switching to another weapon using the chest, and then back to the axe with the Decimator trait.
Steps to Reproduce:
- Go in the Psykharium in Malice (difficulty 3) and equip a weapon such as this combat axe with the ‘Decimator’ trait.
- Hit the Carapace Ogryn in the back repeatedly with light attacks
- Observe the damage values reported.
- They should not be consistent with the ‘Decimator’ trait description.
Mission Name (If Applicable): Psykharium on Malice
Platform:
[Steam]
Player ID:
Approx. Time of Issue & Timezone:
[11/20/2022, 01:00AM] [UTC+1]
Reproduction Rate:
Constant (100%)
Upload Supporting Evidence:
Don’t pay attention to the total health bar. I did this multiple times to avoid random crits.
The first two hits (light melee attacks) on the Carapace Ogryn.
The third hit.
The fourth hit.
The fifth hit.
The sixth hit
Beyond that, hits deal a max of 50 damage.
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Upload darktide_launcher.log:
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