Decimator testing

I made a report in the bug forum, but I’d like to check in with ya’ll if you find a weapon with the decimator trait to be functioning as intended. I got a new mkvii tactical axe today with decimator, and every hit deals the same damage as the first hit. It should be doing more damage with each subsequent hit, right?

limbsplitter also not working in meat grinder sometimes. can’t tell about the missions.

Is that the one where the first hit does 10-20% more, then the rest do 10-20% less?

yes

I found it to function for me in the psykhanium, just not the way it’s described. The description says the first hit in a combo gets a boost, but in my experience it’s just every hit after the first becomes debuffed, no matter if the combo restarts. Only block-cancelling (push-attacks seem to apply to combos, so they become debuffed after the first hit as well) or waiting for the combo to reset causes the trait to trigger again.

it works fine for me most of the time. there was just two occasions when it stopped working for some reason. reentering meat grinder fixed issue.
other than that, all works as it should. push attack always buffed, q cancel and block cancel reseting combo, first attack always buffed.

combo considered endless if you just keep hitting. you’ve got to wait for it to restart or block cancel/q cancel.

It’s strange that they would consider a ‘combo’ anything other than the repeating attack pattern that every weapon has. What an actually horrible trait to have.

unless you do revolver q cancel


nothing you can do about light attacks tho, it sucks but i can live with it. having that 25%(if perk tier 4) power increase on heavy attacks and push attacks is very useful, since power increas buffs your stagger and cleave as well.

What they call ‘Repeated hits’ in Blessings’ description actually means that you have to mash the light attack continuously for it to count. That’s garbage. Not even a 2 second timer ? If you stop or block for even a second, it’s gone.
So it’s trash for slow weapons like Combat axes.

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I noticed that blessings sometimes don’t work in meatgrinder. Switching to different equipment in there causes some issues.

Except the description states “on hit”, not “on repeated hits”. It’s not an apt description in the slightest. I also did some extra testing per the request of a dev, and I got the trait to work in the psyk, but it’s not quite even working on-hit, at least inconsistently. The first hit never procs it; the second hit always does. This is true for any axe with the trait, no matter if it’s 5 stacks or 10, so the axe with a 5 stack trait gets the max value by the 7th hit. Blocking/cancelling resets the stacks instantly, and even missing once can reset the stacks (inconsistent).

The trait “headtaker” on the other hand (% power for x seconds on hit for x stacks- for me, 12.5% for 3.5s 5 stacks) seems to work intuitively; the first hit procs the effect and lasts for a few seconds, though it would be nice if there were a buff indicator. I have no idea why both exist, especially when headtaker is far superior in every way. Not only is it more powerful, but it also lasts several times longer, doesn’t reset on block, and stacks in half the time. Why not just get rid of decimator and replace it with headtaker? It’s better, and it’s working as intended.

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