No, they should not add in something like “Melee-Executions”.
Darktide is a Hordegame, not Doom or Necromunda Hired Gun, whenever you would do a melee execution you will be locked for at least 2 seconds. During those 2 seconds you are basically disabled with 0 control over anything.
You can´t help your Team and you could end up in a worse position than before the execution because the enemies don´t stop moving and could possibly surround you.
An incentivized execution to replenish Stamina, or temp HP, damage buff for next clip, or something would be nice and help encourage teamwork.
No this doesn´t encourage teamwork, this encourage me to disable myself for at least 2 seconds and be completly useless to my team to get something that only benefits me.
Teamwork shouldn´t be needed to incentivized in a PvE COOP game…but well thats just a dream of mine.
Teamwork can´t be incentivized, at least to a certain degree. Battlefield proved this long ago, there you get points for kills and capturing the objectives…sure, but for a long time now you also get (a lot) of points for dropping ammo-crates, med-packs, spotting enemies and even partial points for a kill if you damaged the enemy. And still, in many matches, the players play like it is team-deathmatch.
And wonder why 2 Tanks/Planes/Choppers dominate the entire map because all the engineers use their rockets for Infantry and even if they use it against Tanks, the Supporters don´t drop Ammo-Crates for them, sometimes because they don´t even carry them anymore because they switched them out. And the Recon-Class doesn´t bother to Laser-Mark the Target for Engineers.
The fact that you can easily dominate a 64 Player server with a Premade-Squad should actually be proof to anyone playing the Game that Teamwork WORKS but it is basically “BUT MA GREEN CIRCLES! GREEN IS DA BEST!” and that somehow holds true in every game where you can find a scoreboard.