I tried using the Stimm Supply without the Stimm Lab-concoction and it is pretty problematic.
You have a skill that looks like you’re throwing out a med kit.
The voice line often says that there are meds.
People don’t really play with 0 points in Stimm Lab → so there are no meds. Only stimms.
Since people don’t play with 0 points in Stimm Lab → people take the med stimms, that Hive Scum usually can’t pick up.
People are basically taught the hive scum “meds” are NOT meds. Some Hive Scum players also avoid picking up med kits so as not to confuse team mates.
The rest of the skill tree works rather poorly with the “no points in Stimm Lab-build”.
Your main skill - the stimm supply - is often nearly useless.
If you go for a fast stimm with lingering effect, your team mates often miss the heal.
If you go for the explosion, it takes ages for it to go off.
If you go for the “always ready” it can be a good thing, but quite often you will go a whole mission without it being useful since your team doesn’t know about the skill being able to heal, so they don’t think about med stimms unless you actively tell them. And still, finding 2 and using them quickly is not always an option anyway. Gas missions are better though.
Trying to heal player’s corruption is even more of a chore.
But it doesn’t end there.
The keystones are now bad.
You don’t have the melee skill for the melee keystone, you don’t have the shooty skill for the shooty keystone and you do not have the stimms* for the stimmy keystone.
*Yes, technically you have stimms in that that you pick them up, but this is not a reliable way to play with a skill that wants you to keep it up every 60-90 seconds or what ever it is.
There are nodes that will give you something more valuable, but it feels like a shame to just avoid them.
I also have questions about how the stimms from Stimm Supply are meant to work with team mates and things like “killing enemies while stimms are active heal corruption” and the “+5 seconds of stimm time”.
I have visual ideas for how to clarify the stimm supply, med kit and ammo pack along with the normal stimms, but it is too late to work on that right now.
A few ideas is that you could perhaps always pick up the med stimm as a special stimm, have multiple slots or have slots based on viscosity/points spent in stimm lab.
That is it for now, thanks for reading.

