Let me preface this by saying: I’m not the kind of person to try to tell other players what they can or can’t, or should or shouldn’t, play. The point of this thread isn’t for me to try to convince our local neighborhood zealots to pick up another keystone; I know this doesn’t cover ALL martyrdom players, but this is just something I’ve wanted to get off my chest for a while, and it’s also a request to help me figure out what the appeal of this particular keystone is
I’m a big fan of tackling anything you can find on the Auric mission board; I prefer Maelstrom missions, but anything on Damnation will do, really. The thing is, at least during my observations, it seems like Martyrdom zealots share my love for Auric operations, as nearly the overwhelming majority of PUG zealots seem to run this keystone (again, in my personal experience); but it seems like while we agree on our preferred stomping grounds, where we end up heavily disagreeing is our respective playstyles.
And maybe this is just bad luck on my part, but the problem isn’t that these zealots are running martyrdom (I respect the hustle, really); it’s that no small chunk of the self-sacrificial population rolls in with such toxicity that the FDA sent out an emergency update warning ogryns everywhere that these guys aren’t safe for abhuman consumption. They drop in, they expect the team to move at their pace as they speedrun their way past hordes and towards objectives, vacuuming up ammo and kits all the while. Thankfully, it seems like they by and large tend to leave the Medicae behind. Y’know, for SOME reason or another.
Some of the worst offenders are the ones that have zipped by to wait in the elevator, spamming “GO THERE!!”, watching our team handle the horde(s) they left behind, seldom doing anything to help dispatch the enemies that are just going to follow us through to the other side. Suffice to say, Adele would not be pleased with our overzealous pals.
But you know what really gets my goat? Goatnappers. Also, martyrdom zealots that immediately ragequit because they ran ahead, got swarmed by a wave of muties, hounds or poxbursters and died, primarily because they’re rolling around with nothing but around 30 hit points worth of health, a full toughness bar, hopes, dreams and a whiff of unicorn farts for – from my understanding – what amounts to a maximum potential of +48% damage, 30% toughness damage reduction, and a 24% attack speed increase on Damnation.
All of that sounds great on paper, and I HAVE seen a fair few martyrdom zealots that play the game like it’s a co-op shooter instead of acting like AGDQ has posted snipers outside their bedroom door in case they ever stop moving at the speed of a Floridian on a lethal dose of bath salts; my grievances come from those who refuse to play the team game like it’s a team game, only to pull the ever-classic “BAD TEAM” card whenever they run headfirst into death.
It’s gotten to the point that whenever a good old Martyr drops in as a PUG if my premade only has one to two of my pals in it, our reactions in voice have defaulted to a collective, “Oh boy, a martyrdom zealot. Bets on whether or not they’re toxic AF”. So what gives? Do my friends and I just have the worst luck on the planet when it comes to PUG zealots, or what is it about martyrdom that seems to attract an overwhelming amount of toxic players?