Make every class 3 builds True Solo able?

It is very fun to see players debating about if it is the duty to carry trolls to win the game.
How about we make every class 3 builds available to do True Solo run?

I think that would do more harm than good. Its nice having playstyles that are different. True solo and clutching doesn’t have to be possible on every class and build. We can have some things just be different.

13 Likes

But if everyone (I mean good players) can play true-solo with high win rate and speed, both good players and trolls would not suffer from each other.

If you mean to be able to survive alone for 5 minutes and save your dead team mates every class is already more than capable of doing so, of course if you are a smite psyker its going to be a little bit harder for you, but don’t kid yourself, its a hard task for every class

in this community we refer to true solo to be playing alone without bots or other players, those hard clutch i think you are referring to are not considered true solo

4 Likes

Building for clutching can sometimes make for a self fulfilling prophecy at least in terms of the super high mobility builds with lower damage.

This is most true on stealth veteran. You might be able to stealth rez someone (which doesnt even help if they are still surrounded sometimes), but they might have not even gone down in the first place with Voice of command knocking enemies away, preventing overheads etc.

This isn’t even taking in the additional toughness saving them from chip damage, sniper shots, stealth bursters which are a thing now for some reason.

You give up all that so you can randomly deaggro stuff to put on your teammates. But yeah its definitely better for true solo.

Again this is just a specific obvious instance of it, but builds for clutching/true solo can be very different for a reason.

TL;DR If your build is specialized for clutching then there’s a much higher chance that you’ll be forced to clutch vs building for proper teamplay to avoid those scenarios in the first place.

5 Likes

a Hard pass from me. i go the other way , no build of any class should be able to true solo , being capable of true solo should be a sign of clearly being broken and needing nerfing.

this is a co op game that has to come first, team play is built by interdependence and reliance and that comes from a need for your team mates

10 Likes

This is such a bad take…
Nothing in the game is anywhere near broken enough to just enable players to true solo.
Your take honestly sounds, like you can not fathom that anyone could be so much better at the game than you are, that they can true solo it due to their own skill and knowledge.

In some games (like vermintide and darktide), player skill is as large a factor.
When that is the case, you will get players who are so much better than others, that they can solo a piece of content that is meant for a full group of 4 players.

That has absolutely nothing to do with a weapon, talent or ability being broken.

How would you „solve“ the „serious issue“ of true solos anyway?
Should everything that has ever been used in a true solo, be nerfed to the ground, because it is clearly broken?

1 Like

You want to clutch? You run 3 revive speed curios.
Simple as.

1 Like

Being able to solo through sheer skill is okay, but I don’t think the game needs to do you any favours if that’s the situation.

I’m not saying anything needs to be nerfed, just that last person standing not be high on the priority list when it comes to design and balance. Obviously there needs to be consideration for being able to hold your own, but it’s on the player to squeeze as much as they can from that, when things go south.

1 Like

well thats a odd read…

didnt say it was

wait what? where did that come from? swing and miss its notthing to do with anything.

darktide is a 4 player co op game. thats why you cant pick yourself up , free yourself, why heals and ammo are pooled , why you cant escape a net or push a dog off etc. your supposed to be pushed to work as a team by the games design , if one class has an answer to every situation , can effectively kill all armour and monster types that is a simple mistake in game design. for a 4 player co op.

it is perfectly good design for a true solo game like doom eternal.

where did i say that?

the op is saying we should make all 3 builds of all class capable of true solo i think the class’s need to remain distinct with strengths and weaknesses and if anyone can do everything that is a problem and they need to have stuff removed from their kit. as this is a co op game.

there is no issue with people who use or enjoy mods that allow a true solo experience in darktide, have fun, my issues arise when someone starts proposing drastic wide sweeping buffs to make this game into that game.

5 Likes

You did say this:

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How is that?
Your first statement was, that true solos should not be possible, and that when someone does manage to do a true solo, this means that their build is broken and needs to be nerfed.
So apparently, to you it is not the player skill, but the specific build that enables the true solo.
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You do not need to pick yourself up or free yourself, if you never get into that situation in the first place, thanks to skill.
The game design does push you towards working as a team, but if you are good enough, you simply do not need a team.
Unless you want disabling attacks that are impossible to avoid, or enemies that can not be defeated through skill, but only through player numbers, this will not change.
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You said

According to your own statement, true solos should not be possible and any build that can be used for a true solo, is broken and needs to be nerfed.

So i am asking you how you would „solve“ your made up issue.
And i am asking if you would „solve“ it by nerfing everything that has been used in a true solo, because you essentially said that true solos should not be possible.
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Having strengths and weaknesses does not mean, that a build has to be useless at something.
Unless a build is actually useless at something, a sufficient amount of personal skill, will likely still allow to solo.

Unless you want to remove half of the weapons from the game, it will always be possible to make relatively well balanced builds that can deal with pretty much anything.

Making „all 3 class builds“ true solo viable (what ever that is supposed to mean) also has absolutely nothing to do with what you initially said.
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This is a contradiction to what you initially said.
You said that any build that can be used for true solo, is an issue and needs to be nerfed.
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Well i guess we can agree on that.

My suggestion: Every solo/loner talent and abilities should have a timer added to them, which begins to decay after player leaves the unit coherency range.
Once it hits zero, solo/loner abilities deactivate and will only reactivate after player spends some time in unit coherency, requiring few or more seconds to reactivate, to treat it as “squad is not trusting you now, but will trust you once more after you spend time with them.”.

Also to address the aggro problem that these solo/loner builds cause, simply make the solo/loner suffer +500% aggro rating after their solo/loner talent and abilities timer has hit zero.
They are alone, so they should be more preferred targets should they spend too much time alone.

That’s a pretty cool idea really.

Pretty cool idea. Also like that aggro concept. Great ideas.

make the loner talent a stupid choice…

not agree

1 Like

i mean it’s already a stupid choice, this just makes it look like a stupid choice for the people that were making the stupid choice of trying to be able to ignore the team’s positon to begin with.

Your opinion…

If you don’t see the interest, no need to ruin the fun of others that use it… must say that I have 1 or 2 build (over my 20) with this. I rarely use them.
BUT, this is an interesting option that doesn’t deserve a nerf. Do you think it is too powerful?
Because I cannot think it is overpowered… and so it doesn’t need any nerf.

So many things that are too strong, and you want to nerf something that the utility is clearly limited… I cannot let such proposition without a comment.

Would make better if Loner and similar talents had duration limiter, maybe 60-90 seconds, which you could recharge by being in Unit Coherency, in coherency of 1 player would recharge slow, in coherency of 2 players would recharge normal and in coherency of 3 players would recharge fast.

Not much of a limitation, but would bring the loner back to the squad, instead of them bringing the hordes

Do you think loner is overpowered?

I don’t… So I don’t think it deserves a huge nerf.

What you suggest is something to force a behaviour of others to match what you want them to do.
Let others play like they want.

Loner is absolutely not OP. Nothing justify to nerf something that has a truly limited utility.

Should we nerf then all auras with a timer? Scavenger maybe should have a cooldown of 60 seconds… Maybe benediction should also have one…

All auras have no cooldown, all auras work as passive, no aura has a cooldown.

Let me tell you something. Nerfing loner won’t solve the “speedrunners” problem. They will just take other aura (like 15% toughness dmg reduction) and continue to run ahead and do their thing.