To keep people from just clicking all the way to the end and joining the run with the most rewards. If it is separate then that is less likely to happen. I don’t think it would bring down the auric player count any more than damnation being effected by auric’s existence. We already can’t QP into maelstrom games so that means people are intentionally picking something they’re not ready for.
This could be seen as a possibility for improvement. FS would need to make some changes to satisfy the people who cry about gas modifiers, maybe add a couple light sources like burn barrels or something to the lights out mission. Then stick a QP option on this screen and people would join them.
Yep, joining with an incomplete build/loadout, get stomped in the first encounter because they haven’t learned how handle hordes, immediately complain and leave. I’ve seen a couple say they didn’t realize they hit maelstrom in the last few months. It wont eliminate the problem but I bet it would cut it down a lot, on top of making maelstroms better.
It’s related to the title suggestion in that if they dis this, or something like this, to address other problems, they would have more options to make it better. Right now it just feels like clicking into any other mission, but it’s not. It’s harder than a normal auric run. Maelstrom missions could even have slight changes to the map like with the twins map, or new voice lines. I don’t really see why they couldn’t make some changes now other than they might not think something fits ‘creatively’ but I’m also not behind the scenes, I just want to see something improve.
I agree with you on this. I think it would be better to just have a couple preset modifiers on rotation that we can QP into or select manually, same as the standard terminal.
Not responding to anyone in particular with this next part,
Yes, I’ve been getting aggravated with people turning what I use to unwind after work into carry sessions assuming they don’t just quit and leave me stuck with bots after a 25 minute slog saving them repeatedly. I’ve played since launch and I’m at 3300 hours, a lot of that time is spent in auric maelstrom(the reason I bring this topic up.) I get on after work and play a game or three, and I play with my wife on the weekends. In the last couple months I’ve watched the average skill level of players in auric maelstrom tank, and this was happening even before the Skitarii release. When I drop down to damnation or auric+hi/dogs to play with her(she still struggles with hi+stg), I find a lot of people who are honestly good enough to form a competent team in auric maelstrom.
So this was my thought… probably as biased as anyone else’s thoughts about their preferred game mode/difficulty, but just throwing this idea out there, maybe it will get somebody at FS thinking about how to improve the situation and something may get better, instead of just being another whining post talking about gatekeeping a difficulty.