Losing Ogryn Enemies after 3 Years is Baffling

it helps to read their actual explanation written in plain text in the same patches that made these changes, over and over:

to be fair, they are being extremely slow on the actually balancing player power part. the logic goes, heavily simplified:

  1. things like inferno staff etc made us spam crushers and bulwarks so the game still has anything to kill for the people who dont use those things
  2. we need to reduce this for various reasons, so we will now reverse some of the spawn changes that have amassed over time
  3. we will also start rebalancing some of the problematic player power cases that caused us to crank up spawns in the first place so the game can be challenging the way it was intended

step 3 has yet to happen, despite it being outlined in their explanation, and that’s what causes the frustration. it’s not because players were too bad to fight crushers